My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Royal Ghost Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Bandit
Barbarian Barrel
Bomber Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Royal Ghost Bandit Electro Wizard
Fireball
Bomber Battle Ram Bandit Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Royal Ghost Bandit Battle Ram Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Royal Ghost Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram Bandit Mega Knight
Zap
Battle Ram Electro Wizard Bomber Poison Royal Ghost Bandit Mega Knight
Battle Ram
Zap Poison Bandit Bomber Royal Ghost Electro Wizard
Poison
Battle Ram Zap Royal Ghost Mega Knight
Royal Ghost
Zap Battle Ram Poison Bandit Electro Wizard Mega Knight
Bandit
Battle Ram Bomber Zap Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Royal Ghost Bandit Mega Knight
Mega Knight
Bomber Zap Poison Royal Ghost Bandit Electro Wizard

Defense Synergies 2 14

Bomber
Zap Royal Ghost Bandit Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Poison Royal Ghost Bandit
Battle Ram
Poison
Zap Electro Wizard Mega Knight
Royal Ghost
Bomber Zap Electro Wizard Mega Knight
Bandit
Bomber Zap Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Poison Royal Ghost Bandit Mega Knight
Mega Knight
Zap Poison Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Bomber Zap Bandit Electro Wizard Mega Knight
Mega Knight Bomber Bandit Electro Wizard
Bomber Bandit Electro Wizard Mega Knight
Bomber Poison Mega Knight
Bomber Zap Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Poison
Zap Poison Bandit Electro Wizard Mega Knight
Bomber Royal Ghost Bandit Electro Wizard Mega Knight
Poison Electro Wizard Bomber Zap Royal Ghost Bandit Mega Knight
Zap Poison Electro Wizard
Mega Knight Bomber Zap Bandit Electro Wizard
Bomber Mega Knight Zap Poison Royal Ghost Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Bomber Poison Electro Wizard
Mega Knight Bomber Zap Royal Ghost Bandit Electro Wizard
Zap Poison Bomber Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard
Bomber Royal Ghost Mega Knight Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Bomber Zap Royal Ghost Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Bandit Mega Knight
Poison Zap Electro Wizard
Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Poison Bandit
Mega Knight
Mega Knight Zap Poison Electro Wizard
Mega Knight Bandit
Bomber Mega Knight
Electro Wizard Bomber Zap Poison
Poison Mega Knight Bomber Zap Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Bandit
Poison Zap Royal Ghost Bandit Electro Wizard
Poison Bandit
Poison
Bomber Poison Zap Mega Knight
Poison Zap
Bomber Poison
Poison Zap
Poison Zap Bandit
Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Bandit
Poison Bandit
Zap Poison
Bomber Zap Poison Bandit
Poison Bandit Mega Knight
Poison
Bomber
Bomber Zap Poison Bandit Electro Wizard Mega Knight
Bomber Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Bomber Mega Knight
Poison Zap Royal Ghost Bandit Electro Wizard
Zap Poison Bandit Mega Knight
Poison Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Bomber Zap Bandit Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Bandit
Poison Zap Electro Wizard
Poison Electro Wizard Mega Knight
Bomber Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Bandit Electro Wizard Mega Knight

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