My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Dark Prince Prince Miner
Giant Snowball
Bomber Musketeer Miner
Zap
Bomber Dark Prince Prince
Barbarian Barrel
Bomber Musketeer Dark Prince
The Log
Bomber Musketeer Dark Prince Prince
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Dark Prince Prince Miner
Fireball
Bomber Musketeer
Poison
Bomber Musketeer
Lightning
Musketeer Dark Prince Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Miner Musketeer Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Miner

Attack Synergies 9 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Dark Prince Prince Miner
Zap
Giant Prince Miner Bomber Musketeer Dark Prince The Log
Musketeer
Giant Zap Dark Prince Prince The Log Miner
Giant
Bomber Zap Musketeer Dark Prince Prince Miner The Log
Dark Prince
Giant Prince Bomber Zap Musketeer Miner
Prince
Zap Giant Dark Prince Bomber Musketeer The Log Miner
The Log
Zap Musketeer Giant Prince Miner
Miner
Zap Giant Bomber Musketeer Dark Prince Prince The Log

Defense Synergies 2 14

Bomber
Zap Dark Prince The Log Miner
Zap
Bomber Musketeer Dark Prince Prince The Log Miner
Musketeer
The Log Zap Dark Prince Miner
Giant
Dark Prince
Bomber Zap Musketeer Prince The Log
Prince
The Log Zap Dark Prince
The Log
Musketeer Prince Bomber Zap Dark Prince Miner
Miner
Bomber Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer The Log
Bomber Zap Musketeer Dark Prince Prince The Log
Prince Bomber Musketeer Dark Prince
Prince Bomber Musketeer Dark Prince
Bomber Dark Prince Prince The Log
The Log Bomber Zap Musketeer Dark Prince
Musketeer Zap
Zap Musketeer The Log
Musketeer Prince
Bomber Musketeer Dark Prince Prince Miner
Bomber Zap Musketeer Dark Prince The Log
Musketeer Zap
Prince Bomber Zap Musketeer Dark Prince The Log
Bomber Zap Dark Prince Prince The Log
Prince
Zap Prince The Log
Bomber Musketeer Dark Prince Prince
Bomber Zap Musketeer Dark Prince Prince The Log
Zap The Log Bomber Musketeer Dark Prince
Musketeer Prince
Bomber Dark Prince Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Bomber Zap Musketeer Prince The Log Miner
Zap Musketeer Dark Prince Prince The Log
Dark Prince Prince Zap Musketeer The Log
Musketeer Dark Prince Prince
Zap Musketeer
Dark Prince Prince Musketeer
Dark Prince Prince
Zap Dark Prince Prince The Log
Musketeer
Musketeer Dark Prince Prince
Zap Dark Prince Prince The Log
Dark Prince Prince
Bomber Musketeer
Bomber Zap Musketeer Dark Prince Prince The Log
Bomber Zap Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer Dark Prince Prince The Log
Bomber Zap Dark Prince The Log
Zap Musketeer
Bomber Musketeer The Log
The Log Zap
The Log Miner Zap
Musketeer Prince
Miner Zap Musketeer Dark Prince Prince The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer Prince The Log
Bomber Zap Musketeer The Log
Musketeer The Log
Bomber
Bomber Zap Musketeer Dark Prince Prince The Log
Bomber Zap The Log Miner
Musketeer Prince The Log
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Bomber Dark Prince
The Log Miner Zap Musketeer
Zap Musketeer Prince The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Bomber Zap Musketeer The Log Miner
Zap
Prince
The Log
Zap Musketeer Dark Prince Prince
Zap Musketeer
The Log
Miner Musketeer Dark Prince Prince
The Log Bomber Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer Dark Prince Prince The Log Miner

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