My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber
Zap
Bomber Sparky
Barbarian Barrel
Bomber Sparky
The Log
Bomber Mini P.E.K.K.A Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Sparky
Fireball
Bomber Sparky
Poison
Bomber Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Freeze Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Tornado Mini P.E.K.K.A Freeze Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Sparky
Zap
Mirror Tornado Sparky Bomber Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Sparky Bomber Zap Mirror Tornado
Rocket
Tornado Mirror
Mirror
Zap Mini P.E.K.K.A Rocket Tornado Freeze Sparky
Tornado
Zap Rocket Sparky Mini P.E.K.K.A Mirror Freeze
Freeze
Zap Mirror Tornado
Sparky
Zap Mini P.E.K.K.A Tornado Bomber Mirror

Defense Synergies 5 11

Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Mirror Bomber Tornado Sparky
Mini P.E.K.K.A
Zap Bomber Mirror Tornado Freeze
Rocket
Tornado
Mirror
Zap Tornado Mini P.E.K.K.A Sparky
Tornado
Rocket Mirror Sparky Bomber Zap Mini P.E.K.K.A Sparky
Freeze
Mini P.E.K.K.A Sparky
Sparky
Tornado Zap Mirror Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Sparky
Mini P.E.K.K.A Sparky Bomber Zap
Mini P.E.K.K.A Rocket Tornado Sparky Bomber Freeze
Mini P.E.K.K.A Sparky Bomber
Bomber Mini P.E.K.K.A Rocket Tornado Sparky
Tornado Freeze Bomber Zap
Rocket Tornado Zap Freeze
Rocket Zap Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Bomber Mini P.E.K.K.A Sparky
Bomber Zap Tornado Freeze
Zap Tornado
Mini P.E.K.K.A Sparky Bomber Zap Rocket Freeze
Bomber Rocket Sparky Zap Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A Sparky
Rocket Tornado Zap Mini P.E.K.K.A Freeze Sparky
Sparky Bomber Mini P.E.K.K.A Tornado
Bomber Zap Tornado
Zap Tornado Freeze Bomber
Mini P.E.K.K.A Sparky Tornado
Bomber Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Bomber Zap Mini P.E.K.K.A Rocket
Zap Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Rocket Zap Tornado Sparky
Mini P.E.K.K.A Sparky
Rocket Zap Tornado Freeze
Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Sparky
Zap Rocket Freeze Mini P.E.K.K.A Tornado Sparky
Sparky
Mini P.E.K.K.A Sparky
Rocket Zap Tornado
Mini P.E.K.K.A Rocket Sparky
Bomber Sparky
Sparky Bomber Zap Mini P.E.K.K.A Rocket Tornado Freeze
Bomber Zap Mini P.E.K.K.A Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Sparky
Zap Tornado
Rocket Sparky
Rocket Freeze Sparky
Bomber Rocket Zap Sparky
Zap Rocket Tornado Freeze
Bomber Tornado Sparky
Zap Tornado Freeze
Zap Tornado
Rocket Mini P.E.K.K.A Tornado Sparky
Rocket Zap Tornado Sparky
Zap Rocket Tornado
Rocket Sparky
Rocket Freeze
Zap Sparky
Rocket Bomber Zap Sparky
Rocket Sparky
Rocket Tornado Freeze Sparky
Bomber Mini P.E.K.K.A Rocket Sparky
Rocket Bomber Zap Mini P.E.K.K.A Sparky
Rocket Bomber Zap Tornado
Rocket Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket Zap
Zap Tornado Freeze Bomber Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Rocket Zap Tornado Sparky
Zap Tornado Sparky
Zap Rocket Freeze
Mini P.E.K.K.A Sparky
Bomber Zap Rocket Sparky
Zap Rocket Freeze Sparky
Sparky
Rocket Sparky
Zap Rocket Freeze
Rocket Zap Tornado
Freeze
Mini P.E.K.K.A Rocket Sparky
Bomber Zap
Rocket Zap Tornado Sparky
Sparky
Zap Rocket Tornado Freeze Sparky
Zap Rocket Tornado
Zap Rocket Tornado Freeze Sparky

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