My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Giant Skeleton
Giant Snowball
Bomber Barbarians Mega Minion Hog Rider
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians Giant Skeleton
The Log
Bomber Barbarians Royal Giant Hog Rider Giant Skeleton
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mega Minion Hog Rider Giant Skeleton
Fireball
Bomber Barbarians Mega Minion Hog Rider
Poison
Bomber Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Hog Rider Freeze Barbarians Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Mega Minion Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Hog Rider Giant Skeleton
Zap
Mega Minion Hog Rider Bomber Royal Giant Freeze Giant Skeleton
Barbarians
Hog Rider
Royal Giant
Bomber Zap Mega Minion Hog Rider Giant Skeleton
Mega Minion
Zap Royal Giant Giant Skeleton
Hog Rider
Zap Freeze Bomber Barbarians Royal Giant Giant Skeleton
Freeze
Hog Rider Zap
Giant Skeleton
Bomber Zap Royal Giant Mega Minion Hog Rider

Defense Synergies 1 5

Bomber
Zap
Zap
Mega Minion Bomber Barbarians Giant Skeleton
Barbarians
Zap
Royal Giant
Mega Minion
Zap Freeze Giant Skeleton
Hog Rider
Freeze
Mega Minion
Giant Skeleton
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion
Barbarians Bomber Zap Mega Minion
Barbarians Bomber Mega Minion Freeze Giant Skeleton
Barbarians Bomber Mega Minion
Bomber Barbarians Giant Skeleton
Freeze Bomber Zap Mega Minion
Mega Minion Zap Freeze
Zap Barbarians Giant Skeleton
Barbarians
Bomber Barbarians Giant Skeleton
Barbarians Bomber Zap Mega Minion Freeze Giant Skeleton
Mega Minion Zap
Barbarians Bomber Zap Freeze Giant Skeleton
Bomber Zap Barbarians Mega Minion Freeze
Barbarians
Barbarians Zap Freeze
Barbarians Bomber
Bomber Zap Barbarians Mega Minion
Zap Freeze Bomber Barbarians Mega Minion Giant Skeleton
Barbarians
Bomber Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Skeleton
Bomber Zap Mega Minion
Barbarians Giant Skeleton Zap
Giant Skeleton Zap Barbarians
Barbarians Giant Skeleton
Zap Freeze
Barbarians Mega Minion Giant Skeleton
Giant Skeleton Barbarians
Zap Freeze Giant Skeleton Barbarians Mega Minion
Barbarians Mega Minion
Barbarians Mega Minion Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton
Bomber Barbarians
Barbarians Bomber Zap Mega Minion Freeze Giant Skeleton
Bomber Zap Barbarians Mega Minion Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap
Giant Skeleton
Barbarians Freeze Giant Skeleton
Bomber Zap
Zap Mega Minion Freeze
Bomber
Zap Freeze
Zap
Zap
Zap
Freeze
Zap
Bomber Zap
Freeze
Bomber
Bomber Zap Mega Minion
Bomber Zap
Giant Skeleton
Zap Barbarians
Zap Freeze Bomber
Mega Minion
Zap
Zap
Zap
Zap
Zap Mega Minion Freeze
Mega Minion
Bomber Zap
Zap Freeze
Giant Skeleton
Zap Barbarians Freeze
Zap Mega Minion
Freeze
Mega Minion
Bomber Zap
Zap Giant Skeleton
Mega Minion
Zap Freeze Giant Skeleton
Zap
Zap Freeze Giant Skeleton

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