My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Cannon Goblin Barrel
Zap
Bomber Cannon Firecracker Goblin Barrel
Barbarian Barrel
Bomber Cannon Firecracker Goblin Barrel
The Log
Bomber Cannon Firecracker Goblin Barrel
Earthquake
Bomber Cannon Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Firecracker Goblin Barrel P.E.K.K.A
Fireball
Bomber Cannon Firecracker Goblin Barrel
Poison
Bomber Cannon Firecracker
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Arrows Cannon Firecracker Goblin Barrel P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Ice Golem Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ice Golem P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bomber Ice Golem
Arrows
Zap P.E.K.K.A Goblin Barrel
Cannon
Firecracker
Zap Ice Golem Goblin Barrel P.E.K.K.A
Ice Golem
Goblin Barrel Bomber Zap Firecracker
Goblin Barrel
Ice Golem Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Firecracker Goblin Barrel

Defense Synergies 4 12

Bomber
Ice Golem Zap Cannon P.E.K.K.A
Zap
Cannon Bomber Arrows Firecracker Ice Golem P.E.K.K.A
Arrows
Zap Cannon Ice Golem P.E.K.K.A
Cannon
Zap Ice Golem Bomber Arrows Firecracker
Firecracker
Ice Golem Zap Cannon P.E.K.K.A
Ice Golem
Bomber Cannon Firecracker Zap Arrows
Goblin Barrel
P.E.K.K.A
Bomber Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Firecracker Ice Golem
P.E.K.K.A Bomber Zap Cannon Firecracker
Cannon P.E.K.K.A Bomber
Cannon P.E.K.K.A Bomber Firecracker
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Zap Cannon Firecracker
Zap Arrows Cannon Firecracker
Zap Arrows Cannon Ice Golem P.E.K.K.A
Cannon P.E.K.K.A
Bomber Cannon Firecracker Ice Golem
Bomber Zap Arrows Cannon Firecracker Ice Golem
Arrows Zap Firecracker
Cannon P.E.K.K.A Bomber Zap
Bomber Zap Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Bomber Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Bomber Zap Firecracker
Zap Arrows Bomber Cannon Firecracker Ice Golem
P.E.K.K.A Cannon
Bomber Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A
Bomber Zap Arrows Firecracker Ice Golem
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Cannon
Arrows Firecracker Zap Ice Golem
P.E.K.K.A Ice Golem
P.E.K.K.A
Zap P.E.K.K.A Firecracker Ice Golem
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Cannon Ice Golem
Bomber Cannon Firecracker
Bomber Zap Firecracker Ice Golem P.E.K.K.A
Arrows Bomber Zap Cannon Firecracker Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker Zap
Arrows
Arrows Firecracker Ice Golem
Bomber Zap Arrows Firecracker
Arrows Firecracker Zap Ice Golem
Bomber Arrows Firecracker
Arrows Zap Firecracker Ice Golem
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Zap Arrows Firecracker Ice Golem
Bomber Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Zap Arrows Firecracker
Bomber Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Golem Bomber
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Golem
Zap Firecracker
Bomber Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Zap Firecracker Ice Golem
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker

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