My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards Miner
Giant Snowball
Bomber Bats Guards Miner Lumberjack
Zap
Bomber Bats Guards
Barbarian Barrel
Bomber Wizard Guards Magic Archer Lumberjack
The Log
Bomber Guards Lumberjack
Earthquake
Bomber Guards
Arrows
Bomber Bats Guards
Royal Delivery
Bomber Bats Wizard Guards P.E.K.K.A Miner Magic Archer Lumberjack
Fireball
Bomber Wizard Magic Archer Lumberjack
Poison
Bomber Bats Wizard Guards Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Guards Miner Magic Archer Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Guards Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A Miner Lumberjack
Bats
Miner Bomber P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Miner Lumberjack
Guards
Miner Lumberjack
P.E.K.K.A
Magic Archer Bomber Bats Wizard Lumberjack
Miner
Bats Guards Bomber Wizard Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Miner Lumberjack
Lumberjack
Bomber Bats Wizard Guards P.E.K.K.A Miner Magic Archer

Defense Synergies 0 12

Bomber
Bats Guards P.E.K.K.A Miner
Bats
Bomber P.E.K.K.A Lumberjack
Wizard
Guards P.E.K.K.A Lumberjack
Guards
Bomber Wizard Magic Archer Lumberjack
P.E.K.K.A
Bomber Bats Wizard
Miner
Bomber
Magic Archer
Guards Lumberjack
Lumberjack
Bats Wizard Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Magic Archer
P.E.K.K.A Lumberjack Bomber Bats
P.E.K.K.A Lumberjack Bomber Bats
P.E.K.K.A Lumberjack Bomber Bats Guards
Bomber P.E.K.K.A Lumberjack
Bomber Bats Guards Magic Archer Lumberjack
Bats Wizard Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Lumberjack
Guards Bomber Miner Lumberjack
Bats Guards Bomber Wizard Magic Archer Lumberjack
Bats Wizard Magic Archer
P.E.K.K.A Lumberjack Bomber Bats Wizard Guards
Bomber Wizard Bats Guards P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Bomber Bats P.E.K.K.A Lumberjack
Bomber Bats Wizard Guards Magic Archer Lumberjack
Wizard Bomber Bats Guards Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Bomber Wizard Bats Guards P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A
Bomber Wizard Miner Magic Archer Lumberjack
Guards P.E.K.K.A Lumberjack Bats
Guards P.E.K.K.A Lumberjack Bats
P.E.K.K.A Guards Lumberjack
Wizard Bats Magic Archer
Guards P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Lumberjack
P.E.K.K.A Guards
P.E.K.K.A Wizard Guards Lumberjack
Wizard Bomber Magic Archer
Guards Bomber Bats P.E.K.K.A Magic Archer Lumberjack
Bats Bomber Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Miner Magic Archer
Miner Magic Archer
Guards
Bomber Wizard Magic Archer
Wizard Bats Magic Archer
Bomber Wizard Magic Archer
Wizard Magic Archer
Miner Wizard
Bats Guards Lumberjack
Miner Wizard Magic Archer
Wizard Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Bomber Wizard Magic Archer
Magic Archer Wizard
Bomber Bats
Bomber Wizard Magic Archer
Bomber Wizard Miner Magic Archer
Magic Archer
Wizard
Bomber Wizard Magic Archer
Miner Wizard Magic Archer
Wizard Miner Magic Archer
Miner Magic Archer
Bats Wizard Magic Archer
Bats Wizard Guards
Bomber Wizard Miner Magic Archer
Magic Archer
P.E.K.K.A
Wizard Magic Archer
Bats Guards Magic Archer
Wizard Magic Archer
Miner Wizard Magic Archer Lumberjack
Bomber Wizard Magic Archer
P.E.K.K.A
Bats Guards Magic Archer
Bats Magic Archer
Miner Magic Archer

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