My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Balloon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon Ram Rider
Giant Snowball
Bomber Skeleton Army Balloon Lumberjack Ram Rider
Zap
Bomber Skeleton Army Balloon Ram Rider
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Magic Archer Lumberjack
The Log
Bomber Skeleton Army Lumberjack Ram Rider
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Balloon Magic Archer Lumberjack Ram Rider
Fireball
Bomber Wizard Skeleton Army Balloon Magic Archer Lumberjack Ram Rider
Poison
Bomber Wizard Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer Lumberjack Ram Rider
Rocket
Valkyrie Wizard Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Valkyrie Magic Archer Lumberjack Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Valkyrie Magic Archer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Lumberjack Ram Rider
Valkyrie
Balloon Lumberjack Bomber Wizard Magic Archer Ram Rider
Wizard
Valkyrie Balloon Lumberjack Ram Rider
Skeleton Army
Balloon
Valkyrie Lumberjack Wizard Magic Archer
Magic Archer
Ram Rider Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bomber Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Bomber Valkyrie Wizard Lumberjack

Defense Synergies 0 11

Bomber
Valkyrie
Valkyrie
Bomber Wizard Magic Archer Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Wizard Magic Archer Lumberjack
Balloon
Magic Archer
Valkyrie Skeleton Army Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard Skeleton Army Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Magic Archer Ram Rider
Skeleton Army Lumberjack Bomber Valkyrie Ram Rider
Skeleton Army Lumberjack Ram Rider Bomber Valkyrie
Skeleton Army Lumberjack Bomber Valkyrie Ram Rider
Bomber Valkyrie Skeleton Army Lumberjack
Skeleton Army Bomber Valkyrie Magic Archer Lumberjack
Ram Rider Wizard Magic Archer
Valkyrie Magic Archer Ram Rider
Skeleton Army Lumberjack
Skeleton Army Bomber Valkyrie Lumberjack
Valkyrie Skeleton Army Bomber Wizard Magic Archer Lumberjack Ram Rider
Wizard Magic Archer Ram Rider
Skeleton Army Lumberjack Bomber Valkyrie Wizard Ram Rider
Bomber Valkyrie Wizard Skeleton Army Magic Archer Lumberjack
Skeleton Army Lumberjack Ram Rider
Skeleton Army Lumberjack Ram Rider
Wizard Bomber Valkyrie Skeleton Army Lumberjack
Bomber Valkyrie Wizard Skeleton Army Magic Archer Lumberjack Ram Rider
Valkyrie Wizard Bomber Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Bomber Valkyrie Wizard Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Bomber Valkyrie Wizard Magic Archer Lumberjack
Skeleton Army Lumberjack Valkyrie Ram Rider
Valkyrie Skeleton Army Lumberjack Ram Rider
Valkyrie Skeleton Army Lumberjack Ram Rider
Wizard Magic Archer Ram Rider
Skeleton Army Valkyrie Lumberjack Ram Rider
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Magic Archer
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack Ram Rider
Wizard Bomber Valkyrie Skeleton Army Magic Archer
Skeleton Army Bomber Valkyrie Magic Archer Lumberjack
Valkyrie Bomber Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer Ram Rider
Magic Archer
Valkyrie
Bomber Wizard Valkyrie Magic Archer
Wizard Magic Archer Ram Rider
Bomber Wizard Magic Archer
Wizard Magic Archer Ram Rider
Wizard Ram Rider
Lumberjack
Valkyrie Wizard Magic Archer Ram Rider
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Wizard Magic Archer
Magic Archer Wizard
Bomber
Bomber Wizard Magic Archer
Bomber Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Bomber Valkyrie Wizard Magic Archer
Wizard Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Magic Archer
Wizard Magic Archer
Wizard
Bomber Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Skeleton Army Magic Archer
Wizard Magic Archer Ram Rider
Valkyrie Wizard Magic Archer Lumberjack
Bomber Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer

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