My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon
Giant Snowball
Bomber Skeleton Army Baby Dragon Balloon
Zap
Bomber Skeleton Army Balloon
Barbarian Barrel
Bomber Valkyrie Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Skeleton Army Baby Dragon Balloon
Fireball
Bomber Skeleton Army Baby Dragon Balloon
Poison
Bomber Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Skeleton Army Valkyrie Baby Dragon Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon
Valkyrie
Balloon Bomber Baby Dragon
Rocket
Rage
Balloon
Skeleton Army
Baby Dragon
Bomber Valkyrie Balloon
Balloon
Valkyrie Rage Baby Dragon The Log
The Log
Balloon

Defense Synergies 0 7

Bomber
Valkyrie The Log
Valkyrie
Bomber Baby Dragon The Log
Rocket
The Log
Rage
Skeleton Army
The Log
Baby Dragon
Valkyrie The Log
Balloon
The Log
Bomber Valkyrie Rocket Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Baby Dragon The Log
Skeleton Army Bomber Valkyrie The Log
Rocket Skeleton Army Bomber Valkyrie
Skeleton Army Bomber Valkyrie
Bomber Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Bomber Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket Valkyrie Baby Dragon The Log
Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Bomber Baby Dragon The Log
Baby Dragon
Skeleton Army Bomber Valkyrie Rocket The Log
Bomber Valkyrie Rocket Skeleton Army Baby Dragon The Log
Skeleton Army
Rocket Skeleton Army The Log
Bomber Valkyrie Skeleton Army
Bomber Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Bomber
Bomber Valkyrie Skeleton Army Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Bomber Valkyrie Rocket Baby Dragon The Log
Skeleton Army Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army The Log
Valkyrie Skeleton Army
Rocket Baby Dragon
Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Rocket Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie
Rocket Skeleton Army Valkyrie The Log
Rocket Skeleton Army Valkyrie
Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Valkyrie Rocket Baby Dragon The Log
Valkyrie Bomber Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon The Log
Baby Dragon The Log
Rocket Baby Dragon The Log
Valkyrie Rocket The Log
Bomber Rocket Valkyrie Baby Dragon The Log
Rocket Baby Dragon
Bomber Baby Dragon The Log
The Log Baby Dragon
The Log
Rocket
Rocket Valkyrie The Log
Rocket Baby Dragon
Rocket Baby Dragon The Log
Rocket Baby Dragon
Baby Dragon The Log
Rocket Bomber Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon The Log
Rocket Bomber Valkyrie Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Bomber Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Baby Dragon
Rocket
Bomber Rocket The Log
Rocket
Rocket The Log
Rocket Skeleton Army
Rocket Baby Dragon
The Log
Valkyrie Rocket Baby Dragon
The Log Bomber Baby Dragon
Rocket
Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: