My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Tombstone Giant Witch Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Skeleton Dragons Tombstone Witch
Zap
Bomber Tombstone Witch
Barbarian Barrel
Bomber Tombstone Witch Magic Archer
The Log
Bomber Tombstone Witch
Earthquake
Bomber Tombstone Witch
Arrows
Bomber Skeleton Dragons Tombstone Witch
Royal Delivery
Bomber Skeleton Dragons Witch Magic Archer
Fireball
Bomber Skeleton Dragons Tombstone Witch Magic Archer
Poison
Bomber Skeleton Dragons Tombstone Witch Magic Archer
Lightning
Skeleton Dragons Tombstone Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tombstone Skeleton Dragons Magic Archer Golden Knight Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tombstone Skeleton Dragons Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mega Knight
Skeleton Dragons
Giant Mega Knight
Tombstone
Giant
Bomber Skeleton Dragons Witch Magic Archer
Witch
Giant Mega Knight
Magic Archer
Giant Mega Knight Golden Knight
Mega Knight
Bomber Skeleton Dragons Witch Magic Archer
Golden Knight
Magic Archer

Defense Synergies 0 7

Bomber
Tombstone Golden Knight
Skeleton Dragons
Tombstone Mega Knight
Tombstone
Bomber Skeleton Dragons Magic Archer
Giant
Witch
Mega Knight
Magic Archer
Tombstone Mega Knight
Mega Knight
Skeleton Dragons Witch Magic Archer
Golden Knight
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Tombstone Magic Archer Golden Knight
Bomber Skeleton Dragons Tombstone Witch Mega Knight
Witch Mega Knight Bomber Skeleton Dragons Tombstone
Witch Bomber Skeleton Dragons Tombstone Mega Knight
Bomber Tombstone Mega Knight
Bomber Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Tombstone Witch Magic Archer
Skeleton Dragons Magic Archer Mega Knight Golden Knight
Witch Tombstone
Bomber Mega Knight
Skeleton Dragons Witch Bomber Tombstone Magic Archer Mega Knight
Skeleton Dragons Witch Magic Archer
Tombstone Mega Knight Bomber Skeleton Dragons Witch
Bomber Mega Knight Skeleton Dragons Tombstone Witch Magic Archer Golden Knight
Tombstone Mega Knight
Mega Knight
Mega Knight Bomber Skeleton Dragons Tombstone Witch
Tombstone Mega Knight Bomber Skeleton Dragons Witch Magic Archer Golden Knight
Witch Bomber Skeleton Dragons Tombstone Magic Archer Mega Knight
Bomber Skeleton Dragons Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch
Bomber Skeleton Dragons Magic Archer Mega Knight
Tombstone Mega Knight Witch Golden Knight
Mega Knight
Tombstone Witch Mega Knight
Skeleton Dragons Witch Magic Archer
Tombstone Witch
Mega Knight
Mega Knight Skeleton Dragons Tombstone Witch Magic Archer
Witch Skeleton Dragons Tombstone
Mega Knight Tombstone Witch Golden Knight
Mega Knight
Mega Knight Tombstone Witch Golden Knight
Bomber Skeleton Dragons Witch Magic Archer Mega Knight
Tombstone Witch Bomber Skeleton Dragons Magic Archer Golden Knight
Mega Knight Bomber Skeleton Dragons Witch Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Golden Knight
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons
Bomber Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Witch Magic Archer
Bomber Skeleton Dragons Witch Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Golden Knight
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Bomber Skeleton Dragons Witch Magic Archer Golden Knight
Magic Archer Skeleton Dragons Mega Knight
Bomber Skeleton Dragons
Bomber Skeleton Dragons Magic Archer Mega Knight
Bomber Skeleton Dragons Witch Magic Archer Mega Knight Golden Knight
Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons Witch Magic Archer Mega Knight
Witch
Skeleton Dragons Witch Magic Archer Golden Knight
Skeleton Dragons Witch Magic Archer Mega Knight Golden Knight
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Witch Magic Archer
Skeleton Dragons Witch
Bomber Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Magic Archer
Mega Knight
Magic Archer
Tombstone Witch Magic Archer
Skeleton Dragons Witch Magic Archer
Skeleton Dragons Magic Archer Mega Knight
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Mega Knight
Skeleton Dragons Witch Magic Archer Golden Knight
Skeleton Dragons Witch Magic Archer
Witch Magic Archer Mega Knight Golden Knight

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