My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Giant Elixir Collector Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Tesla Skeleton Army Ice Wizard
The Log
Bomber Skeleton Army
Earthquake
Bomber Tesla Elixir Collector Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Skeleton Army Ice Wizard
Fireball
Bomber Tesla Minion Horde Elixir Collector Skeleton Army Ice Wizard
Poison
Bomber Minion Horde Elixir Collector Skeleton Army Ice Wizard
Lightning
Tesla Elixir Collector Ice Wizard
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Ice Wizard Tesla Fireball Minion Horde Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Ice Wizard Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Tesla
Minion Horde
Giant
Fireball
Giant
Giant
Bomber Minion Horde Fireball Ice Wizard
Elixir Collector
Skeleton Army
Ice Wizard
Giant

Defense Synergies 0 6

Bomber
Tesla
Tesla
Bomber Fireball Skeleton Army
Minion Horde
Ice Wizard
Fireball
Tesla Ice Wizard
Giant
Elixir Collector
Skeleton Army
Tesla Ice Wizard
Ice Wizard
Minion Horde Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Minion Horde Fireball
Minion Horde Skeleton Army Bomber Tesla Ice Wizard
Tesla Minion Horde Skeleton Army Bomber Ice Wizard
Tesla Minion Horde Skeleton Army Bomber Ice Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Tesla Ice Wizard
Tesla Minion Horde Fireball Ice Wizard
Tesla Fireball
Tesla Minion Horde Skeleton Army Ice Wizard
Skeleton Army Bomber Tesla Minion Horde Ice Wizard
Minion Horde Skeleton Army Ice Wizard Bomber Tesla Fireball
Tesla Minion Horde Fireball Ice Wizard
Tesla Minion Horde Skeleton Army Bomber Fireball Ice Wizard
Bomber Fireball Skeleton Army Tesla Minion Horde
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Tesla Fireball
Tesla Minion Horde Bomber Fireball Skeleton Army
Tesla Fireball Bomber Minion Horde Skeleton Army Ice Wizard
Bomber Tesla Fireball Ice Wizard
Tesla
Bomber Skeleton Army Tesla Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Bomber Tesla
Skeleton Army Minion Horde
Skeleton Army Tesla Minion Horde Fireball
Tesla Minion Horde Skeleton Army
Fireball Tesla Minion Horde Ice Wizard
Skeleton Army Tesla Minion Horde Fireball Ice Wizard
Tesla Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army
Tesla Minion Horde Skeleton Army
Tesla Minion Horde
Skeleton Army Fireball
Skeleton Army Tesla Minion Horde Fireball
Bomber Tesla Minion Horde Fireball Skeleton Army
Tesla Skeleton Army Bomber Minion Horde Fireball
Bomber Tesla Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Ice Wizard
Minion Horde Fireball
Fireball
Bomber Fireball Minion Horde
Fireball Minion Horde Ice Wizard
Bomber Minion Horde
Fireball Ice Wizard
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde
Bomber Fireball
Bomber Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Bomber Fireball Ice Wizard
Minion Horde
Fireball Ice Wizard
Fireball
Fireball
Minion Horde Fireball Ice Wizard
Minion Horde Fireball
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Skeleton Army
Fireball Ice Wizard
Fireball
Fireball Minion Horde
Bomber Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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