My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Royal Ghost
Fireball
Bomber Minions
Poison
Bomber Minions
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Minions Void Royal Ghost Poison Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Minions Void

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Giant Snowball Minions Mega Knight
Giant Snowball
Bomber Giant Poison Royal Ghost Mega Knight
Minions
Giant Mega Knight Bomber
Giant
Bomber Minions Poison Giant Snowball Void Royal Ghost
Void
Giant Poison
Poison
Giant Giant Snowball Void Royal Ghost Mega Knight
Royal Ghost
Giant Snowball Giant Poison Mega Knight
Mega Knight
Minions Bomber Giant Snowball Poison Royal Ghost

Defense Synergies 1 9

Bomber
Giant Snowball Royal Ghost
Giant Snowball
Mega Knight Bomber Minions Poison Royal Ghost
Minions
Giant Snowball Mega Knight
Giant
Void
Poison
Poison
Giant Snowball Void Mega Knight
Royal Ghost
Bomber Giant Snowball Mega Knight
Mega Knight
Giant Snowball Minions Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Void
Bomber Minions Mega Knight
Mega Knight Bomber Giant Snowball Minions Void
Bomber Minions Mega Knight
Bomber Poison Mega Knight
Bomber Giant Snowball Minions Royal Ghost Mega Knight
Giant Snowball Minions Void Poison
Void Poison Mega Knight
Minions
Bomber Giant Snowball Royal Ghost Mega Knight
Minions Poison Bomber Giant Snowball Royal Ghost Mega Knight
Minions Giant Snowball Poison
Mega Knight Bomber Giant Snowball Minions
Bomber Mega Knight Giant Snowball Minions Poison Royal Ghost
Mega Knight
Giant Snowball Mega Knight
Mega Knight Bomber Minions Poison
Mega Knight Bomber Giant Snowball Minions Royal Ghost
Giant Snowball Poison Bomber Minions Royal Ghost Mega Knight
Bomber Royal Ghost Mega Knight Giant Snowball Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Void Royal Ghost
Void Poison Bomber Giant Snowball Royal Ghost Mega Knight
Mega Knight Minions
Mega Knight
Mega Knight
Poison Giant Snowball Minions
Minions Void
Mega Knight
Void Mega Knight Giant Snowball Minions Poison
Mega Knight Minions
Mega Knight Giant Snowball Void Poison
Mega Knight
Bomber Mega Knight
Bomber Minions Poison
Minions Poison Mega Knight Bomber Giant Snowball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Royal Ghost
Void Poison Giant Snowball Royal Ghost
Void Poison
Void Poison
Bomber Poison Giant Snowball Mega Knight
Poison Giant Snowball Minions
Bomber Poison
Poison Giant Snowball
Void Poison Giant Snowball
Giant Snowball Minions Void Poison
Void Poison
Void Poison Giant Snowball
Poison Giant Snowball Void
Minions Void Poison
Giant Snowball Poison
Bomber Giant Snowball Poison
Poison Mega Knight
Giant Snowball Poison
Bomber Minions
Void Bomber Giant Snowball Poison Mega Knight
Bomber Giant Snowball Poison Mega Knight
Minions Void Poison Mega Knight
Giant Snowball Void Poison
Void
Giant Snowball Void Poison
Giant Snowball Poison Bomber Mega Knight
Void Poison Giant Snowball Royal Ghost
Void Giant Snowball Poison Mega Knight
Void Poison
Poison Giant Snowball
Giant Snowball Minions Void Poison
Giant Snowball Void
Void Poison Bomber Giant Snowball Mega Knight
Void Giant Snowball Poison
Mega Knight
Giant Snowball Poison
Minions Void
Poison Giant Snowball
Void Poison Mega Knight
Bomber Giant Snowball Poison
Void Giant Snowball Poison
Mega Knight
Giant Snowball Minions Poison
Giant Snowball Void Poison
Void Poison Giant Snowball Royal Ghost Mega Knight

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