My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Firecracker Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Minion Horde Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Minion Horde Elixir Golem Giant Skeleton
Giant Snowball
Bomber Skeleton Barrel Barbarians Minion Horde
Zap
Bomber Skeleton Barrel Firecracker Minion Horde
Barbarian Barrel
Bomber Skeleton Barrel Firecracker Barbarians Elixir Golem Bomb Tower Giant Skeleton
The Log
Bomber Skeleton Barrel Firecracker Barbarians Elixir Golem Giant Skeleton
Earthquake
Bomber Firecracker Barbarians Elixir Golem Bomb Tower
Arrows
Bomber Skeleton Barrel Firecracker Minion Horde
Royal Delivery
Bomber Skeleton Barrel Firecracker Barbarians Minion Horde Elixir Golem Giant Skeleton
Fireball
Bomber Skeleton Barrel Firecracker Barbarians Minion Horde Elixir Golem Bomb Tower
Poison
Bomber Skeleton Barrel Firecracker Barbarians Minion Horde Elixir Golem Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Firecracker Elixir Golem Bomb Tower Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Elixir Golem Giant Skeleton
Skeleton Barrel
Firecracker Bomber Elixir Golem Giant Skeleton
Firecracker
Skeleton Barrel Elixir Golem Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Elixir Golem
Firecracker Bomber Skeleton Barrel
Bomb Tower
Giant Skeleton
Bomber Skeleton Barrel Firecracker Minion Horde

Defense Synergies 0 3

Bomber
Skeleton Barrel
Firecracker
Bomb Tower Giant Skeleton
Barbarians
Minion Horde
Minion Horde
Barbarians
Elixir Golem
Bomb Tower
Firecracker
Giant Skeleton
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Firecracker Minion Horde
Barbarians Minion Horde Bomb Tower Bomber Firecracker
Barbarians Minion Horde Bomb Tower Bomber Giant Skeleton
Barbarians Minion Horde Bomb Tower Bomber Firecracker
Bomber Firecracker Barbarians Bomb Tower Giant Skeleton
Bomber Firecracker Bomb Tower
Minion Horde Firecracker Bomb Tower
Skeleton Barrel Barbarians Bomb Tower Giant Skeleton
Barbarians Minion Horde Bomb Tower
Bomber Firecracker Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Bomber Firecracker Bomb Tower Giant Skeleton
Minion Horde Firecracker
Barbarians Minion Horde Bomb Tower Bomber Giant Skeleton
Bomber Bomb Tower Firecracker Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Bomber Firecracker
Bomb Tower Bomber Firecracker Barbarians Minion Horde
Bomb Tower Bomber Firecracker Barbarians Giant Skeleton
Barbarians Bomb Tower
Bomber Firecracker Barbarians Minion Horde Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Bomber Skeleton Barrel Firecracker Bomb Tower
Barbarians Giant Skeleton Minion Horde Bomb Tower
Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Firecracker Skeleton Barrel Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Giant Skeleton
Giant Skeleton Barbarians Minion Horde Bomb Tower
Minion Horde Giant Skeleton Firecracker Barbarians Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde Bomb Tower
Bomber Firecracker Barbarians Minion Horde Bomb Tower
Barbarians Bomber Firecracker Minion Horde Bomb Tower Giant Skeleton
Bomber Firecracker Barbarians Minion Horde Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Minion Horde Giant Skeleton
Firecracker Skeleton Barrel
Skeleton Barrel Minion Horde Giant Skeleton
Skeleton Barrel Firecracker Barbarians Giant Skeleton
Bomber Firecracker Minion Horde
Firecracker Skeleton Barrel Minion Horde
Bomber Firecracker Minion Horde
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Minion Horde
Firecracker Skeleton Barrel Minion Horde
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Minion Horde
Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker Minion Horde
Skeleton Barrel Firecracker Minion Horde
Bomber Minion Horde
Bomber Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker
Minion Horde Giant Skeleton
Skeleton Barrel Barbarians Minion Horde
Firecracker Bomber
Minion Horde
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker Minion Horde
Skeleton Barrel Firecracker Minion Horde
Minion Horde
Bomber Minion Horde
Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker
Skeleton Barrel Minion Horde Barbarians
Firecracker
Firecracker Minion Horde
Bomber Skeleton Barrel Firecracker
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Giant Skeleton
Firecracker
Skeleton Barrel Firecracker Giant Skeleton

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