My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Executioner Giant Skeleton Electro Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Giant Skeleton Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Skeleton King
Giant Snowball
Bomber Skeleton King
Zap
Bomber Skeleton King
Barbarian Barrel
Bomber Rascals Executioner Giant Skeleton Electro Wizard Magic Archer Skeleton King
The Log
Bomber Rascals Mini P.E.K.K.A Giant Skeleton Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Rascals Skeleton King
Royal Delivery
Bomber Rascals Mini P.E.K.K.A Executioner Giant Skeleton Electro Wizard Magic Archer Skeleton King
Fireball
Bomber Rascals Executioner Electro Wizard Magic Archer Skeleton King
Poison
Bomber Rascals Executioner Electro Wizard Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Magic Archer Skeleton King
Rocket
Rascals Executioner Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Electro Wizard Magic Archer Skeleton King Rascals Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Electro Wizard Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Giant Skeleton
Rascals
Electro Wizard Magic Archer
Mini P.E.K.K.A
Bomber Giant Skeleton Electro Wizard Magic Archer
Executioner
Giant Skeleton
Bomber Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Rascals Mini P.E.K.K.A Giant Skeleton Magic Archer
Magic Archer
Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton King

Defense Synergies 1 8

Bomber
Mini P.E.K.K.A Electro Wizard
Rascals
Mini P.E.K.K.A
Electro Wizard Bomber Executioner Magic Archer
Executioner
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Executioner Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Bomber Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner Electro Wizard Magic Archer
Mini P.E.K.K.A Bomber Rascals Executioner Electro Wizard
Mini P.E.K.K.A Bomber Rascals Executioner Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomber Rascals Electro Wizard Skeleton King
Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Rascals Executioner Electro Wizard Magic Archer
Electro Wizard Rascals Executioner Magic Archer
Rascals Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Rascals Skeleton King
Bomber Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Executioner Electro Wizard Bomber Rascals Giant Skeleton Magic Archer Skeleton King
Executioner Rascals Electro Wizard Magic Archer
Mini P.E.K.K.A Bomber Rascals Giant Skeleton Electro Wizard
Bomber Executioner Rascals Mini P.E.K.K.A Electro Wizard Magic Archer Skeleton King
Mini P.E.K.K.A Rascals Electro Wizard Skeleton King
Rascals Mini P.E.K.K.A Electro Wizard
Bomber Rascals Mini P.E.K.K.A Executioner Electro Wizard
Bomber Rascals Executioner Electro Wizard Magic Archer
Executioner Bomber Rascals Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Bomber Rascals Mini P.E.K.K.A Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Executioner Magic Archer
Giant Skeleton Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Rascals Electro Wizard
Giant Skeleton Rascals Mini P.E.K.K.A Executioner
Executioner Rascals Electro Wizard Magic Archer
Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Rascals
Giant Skeleton Electro Wizard Mini P.E.K.K.A Magic Archer
Rascals Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard
Rascals Mini P.E.K.K.A Giant Skeleton Executioner Skeleton King
Bomber Rascals Executioner Magic Archer
Rascals Electro Wizard Bomber Mini P.E.K.K.A Executioner Giant Skeleton Magic Archer Skeleton King
Executioner Bomber Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Giant Skeleton
Executioner Electro Wizard Magic Archer
Giant Skeleton Magic Archer
Rascals Giant Skeleton
Bomber Executioner Magic Archer
Executioner Magic Archer
Bomber Executioner Magic Archer
Executioner Magic Archer
Mini P.E.K.K.A Electro Wizard
Electro Wizard Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Magic Archer
Bomber Executioner Magic Archer
Magic Archer Executioner
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Executioner Electro Wizard Magic Archer
Bomber Magic Archer
Giant Skeleton Magic Archer
Bomber Executioner Magic Archer
Executioner Electro Wizard Magic Archer
Magic Archer
Magic Archer
Executioner Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Bomber Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
Rascals Mini P.E.K.K.A Executioner Electro Wizard Magic Archer
Bomber Executioner Magic Archer Skeleton King
Giant Skeleton
Executioner
Rascals Giant Skeleton Electro Wizard Magic Archer Skeleton King
Executioner Electro Wizard Magic Archer
Executioner Giant Skeleton Electro Wizard Magic Archer

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