My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Dark Prince Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Balloon
Giant Snowball
Bomber Balloon Lumberjack
Zap
Bomber Dark Prince Balloon
Barbarian Barrel
Bomber Rascals Dark Prince Electro Wizard Lumberjack
The Log
Bomber Rascals Dark Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber Rascals
Royal Delivery
Bomber Rascals Dark Prince Balloon Electro Wizard Lumberjack
Fireball
Bomber Rascals Balloon Electro Wizard Lumberjack
Poison
Bomber Rascals Balloon Electro Wizard
Lightning
Dark Prince Balloon Electro Wizard Lumberjack
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Dark Prince Electro Wizard Lumberjack Rascals Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Dark Prince Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Lumberjack
Rascals
Dark Prince Balloon Electro Wizard Lumberjack
Dark Prince
Bomber Rascals Balloon Lightning Electro Wizard Lumberjack
Balloon
Lumberjack Rascals Dark Prince The Log Electro Wizard
Lightning
Dark Prince
The Log
Balloon Lumberjack
Electro Wizard
Rascals Dark Prince Balloon Lumberjack
Lumberjack
Balloon Bomber Rascals Dark Prince The Log Electro Wizard

Defense Synergies 0 10

Bomber
Dark Prince The Log Electro Wizard
Rascals
The Log
Dark Prince
Bomber The Log Electro Wizard
Balloon
Lightning
The Log
The Log
Bomber Rascals Dark Prince Lightning Electro Wizard Lumberjack
Electro Wizard
Bomber Dark Prince The Log Lumberjack
Lumberjack
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber The Log Electro Wizard
Lumberjack Bomber Rascals Dark Prince The Log Electro Wizard
Lumberjack Bomber Rascals Dark Prince Lightning Electro Wizard
Lumberjack Bomber Rascals Dark Prince Electro Wizard
Lightning Bomber Dark Prince The Log Lumberjack
The Log Bomber Rascals Dark Prince Electro Wizard Lumberjack
Lightning Electro Wizard Rascals
Lightning Rascals The Log Electro Wizard
Rascals Lumberjack
Bomber Rascals Dark Prince Electro Wizard Lumberjack
Electro Wizard Bomber Rascals Dark Prince The Log Lumberjack
Rascals Electro Wizard
Lumberjack Bomber Rascals Dark Prince Lightning The Log Electro Wizard
Bomber Rascals Dark Prince The Log Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Rascals Lightning The Log Electro Wizard Lumberjack
Bomber Rascals Dark Prince Electro Wizard Lumberjack
Bomber Rascals Dark Prince The Log Electro Wizard Lumberjack
The Log Bomber Rascals Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Rascals Dark Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Dark Prince Electro Wizard
Electro Wizard Bomber Lightning The Log Lumberjack
Lumberjack Rascals Dark Prince Lightning The Log Electro Wizard
Dark Prince Lightning Lumberjack Rascals The Log Electro Wizard
Rascals Dark Prince Lumberjack
Rascals Electro Wizard
Rascals Dark Prince Lightning Electro Wizard Lumberjack
Rascals Dark Prince Lumberjack
Lightning Electro Wizard Dark Prince The Log
Rascals Dark Prince Lumberjack
Lightning Dark Prince The Log Electro Wizard
Rascals Dark Prince Lightning Lumberjack
Bomber Rascals
Rascals Electro Wizard Bomber Dark Prince Lightning The Log Lumberjack
Bomber Rascals Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals The Log
The Log Electro Wizard
Lightning The Log
Lightning Rascals Dark Prince The Log
Bomber Dark Prince The Log
Bomber The Log
The Log Lightning
The Log Lightning
Lightning Electro Wizard Lumberjack
Lightning Dark Prince The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Bomber The Log
Lightning The Log
Lightning
Bomber Lightning
Lightning Bomber Dark Prince The Log Electro Wizard
Lightning Bomber The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Bomber Dark Prince
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Bomber The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Dark Prince
Lightning Electro Wizard
The Log
Lightning Rascals Dark Prince Electro Wizard Lumberjack
The Log Bomber Lightning
Lightning
Dark Prince
Rascals Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince The Log Electro Wizard

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