My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon Electro Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Healer Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Bandit
Giant Snowball
Bomber Baby Dragon Electro Dragon
Zap
Bomber Royal Giant Bandit
Barbarian Barrel
Bomber Bandit Magic Archer
The Log
Bomber Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Fireball
Bomber Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Poison
Bomber Battle Healer Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Rocket
Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bandit Mini P.E.K.K.A Battle Healer Baby Dragon Magic Archer Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bandit Mini P.E.K.K.A Battle Healer

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Battle Healer Baby Dragon Bandit
Royal Giant
Bomber Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A
Bomber Battle Healer Baby Dragon Magic Archer
Battle Healer
Baby Dragon Electro Dragon Bomber Royal Giant Mini P.E.K.K.A Bandit Magic Archer
Baby Dragon
Battle Healer Bomber Royal Giant Mini P.E.K.K.A Electro Dragon Bandit
Electro Dragon
Battle Healer Royal Giant Baby Dragon Magic Archer
Bandit
Bomber Royal Giant Battle Healer Baby Dragon Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Battle Healer Electro Dragon Bandit

Defense Synergies 2 11

Bomber
Mini P.E.K.K.A Bandit
Royal Giant
Mini P.E.K.K.A
Bomber Battle Healer Baby Dragon Electro Dragon Magic Archer
Battle Healer
Baby Dragon Electro Dragon Mini P.E.K.K.A Bandit Magic Archer
Baby Dragon
Battle Healer Mini P.E.K.K.A Electro Dragon Bandit
Electro Dragon
Battle Healer Mini P.E.K.K.A Baby Dragon
Bandit
Bomber Battle Healer Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Battle Healer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Bomber Battle Healer Electro Dragon Bandit
Mini P.E.K.K.A Bomber Electro Dragon Bandit
Mini P.E.K.K.A Bomber Electro Dragon Bandit
Bomber Mini P.E.K.K.A Battle Healer
Bomber Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Magic Archer
Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Battle Healer Bandit
Bomber Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Bomber Battle Healer Electro Dragon Bandit
Bomber Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Bomber Mini P.E.K.K.A Electro Dragon
Bomber Battle Healer Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Bomber Battle Healer Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Bandit
Bandit Bomber Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Magic Archer
Bandit Mini P.E.K.K.A Battle Healer Electro Dragon
Mini P.E.K.K.A Battle Healer Bandit
Mini P.E.K.K.A Battle Healer Bandit
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Battle Healer Bandit
Mini P.E.K.K.A Battle Healer
Electro Dragon Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bandit
Bomber Baby Dragon Electro Dragon Magic Archer
Electro Dragon Bomber Mini P.E.K.K.A Battle Healer Baby Dragon Magic Archer
Bomber Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon
Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Electro Dragon Bandit Magic Archer
Magic Archer Baby Dragon Electro Dragon Bandit
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon Electro Dragon Bandit Magic Archer
Bomber Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon
Bomber Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Bomber Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Bomber Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Baby Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon Bandit Magic Archer

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