My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Goblin Hut Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber Musketeer Goblin Hut Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Musketeer Goblin Hut Wizard Witch Giant Skeleton
The Log
Bomber Musketeer Goblin Hut Witch Giant Skeleton
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Musketeer Goblin Hut Wizard Witch Giant Skeleton P.E.K.K.A
Fireball
Bomber Musketeer Goblin Hut Wizard Witch
Poison
Bomber Musketeer Goblin Hut Wizard Witch
Lightning
Musketeer Goblin Hut Wizard Witch
Rocket
Musketeer Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Musketeer Goblin Hut Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Rage Musketeer Goblin Hut

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton P.E.K.K.A
Musketeer
Goblin Hut Giant Skeleton P.E.K.K.A
Goblin Hut
Musketeer Giant Skeleton
Wizard
Rage Giant Skeleton P.E.K.K.A
Rage
Witch Wizard Giant Skeleton
Witch
Rage Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Musketeer Goblin Hut Wizard Rage Witch
P.E.K.K.A
Bomber Musketeer Wizard Witch

Defense Synergies 0 9

Bomber
P.E.K.K.A
Musketeer
Goblin Hut Giant Skeleton P.E.K.K.A
Goblin Hut
Musketeer Wizard Giant Skeleton
Wizard
Goblin Hut Giant Skeleton P.E.K.K.A
Rage
Witch
Giant Skeleton
Giant Skeleton
Musketeer Goblin Hut Wizard Witch
P.E.K.K.A
Bomber Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Goblin Hut Wizard
P.E.K.K.A Bomber Musketeer Goblin Hut Witch
Goblin Hut Witch P.E.K.K.A Bomber Musketeer Giant Skeleton
Goblin Hut Witch P.E.K.K.A Bomber Musketeer
Bomber Giant Skeleton P.E.K.K.A
Bomber Musketeer
Musketeer Goblin Hut Wizard Witch
Musketeer Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Musketeer Goblin Hut
Bomber Musketeer Giant Skeleton
Witch Bomber Musketeer Goblin Hut Wizard Giant Skeleton
Musketeer Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Bomber Musketeer Wizard Witch Giant Skeleton
Bomber Wizard Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Wizard Bomber Musketeer Goblin Hut Witch P.E.K.K.A
Bomber Musketeer Goblin Hut Wizard Witch
Wizard Witch Bomber Musketeer Goblin Hut Giant Skeleton
P.E.K.K.A Musketeer Goblin Hut
Bomber Wizard Musketeer Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Giant Skeleton P.E.K.K.A
Bomber Musketeer Wizard
Giant Skeleton P.E.K.K.A Musketeer Goblin Hut Witch
Giant Skeleton P.E.K.K.A Musketeer
Giant Skeleton P.E.K.K.A Musketeer Goblin Hut Witch
Wizard Musketeer Goblin Hut Witch
P.E.K.K.A Musketeer Goblin Hut Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Goblin Hut Witch
Witch P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut Witch Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Witch
Wizard Bomber Musketeer Witch
Goblin Hut Witch Bomber Musketeer Giant Skeleton P.E.K.K.A
Bomber Musketeer Goblin Hut Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer
Goblin Hut Giant Skeleton
Musketeer Giant Skeleton
Bomber Wizard
Wizard Musketeer Witch
Bomber Musketeer Wizard Witch
Wizard
Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Bomber Musketeer Goblin Hut Wizard Witch
Musketeer Goblin Hut Wizard
Bomber
Bomber Musketeer Wizard
Bomber Wizard Witch
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Bomber Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch
Musketeer Goblin Hut Wizard Witch
Bomber Musketeer Wizard
P.E.K.K.A Giant Skeleton
Wizard
Musketeer Goblin Hut Witch
Musketeer Wizard Witch
Musketeer Wizard
Bomber Musketeer Wizard
Giant Skeleton
Musketeer P.E.K.K.A
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton

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