My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Cannon Cart X-Bow Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Cannon Cart
Giant Snowball
Bomber Musketeer
Zap
Bomber Cannon Cart X-Bow
Barbarian Barrel
Bomber Musketeer Wizard Cannon Cart X-Bow Electro Wizard
The Log
Bomber Musketeer Cannon Cart X-Bow
Earthquake
Bomber X-Bow
Arrows
Bomber
Royal Delivery
Bomber Musketeer Wizard Cannon Cart Electro Wizard
Fireball
Bomber Musketeer Wizard Cannon Cart X-Bow Electro Wizard
Poison
Bomber Musketeer Wizard X-Bow Electro Wizard
Lightning
Musketeer Wizard Cannon Cart X-Bow Electro Wizard
Rocket
Musketeer Wizard Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Musketeer Freeze Electro Wizard Wizard Cannon Cart X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Musketeer Freeze Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Cannon Cart X-Bow
Musketeer
Cannon Cart X-Bow Golem
Wizard
Golem
Freeze
Cannon Cart
Golem Bomber Musketeer Electro Wizard
X-Bow
Bomber Musketeer
Golem
Bomber Cannon Cart Musketeer Wizard Electro Wizard
Electro Wizard
Cannon Cart Golem

Defense Synergies 0 10

Bomber
X-Bow Electro Wizard
Musketeer
Cannon Cart Electro Wizard
Wizard
Freeze Cannon Cart Electro Wizard
Freeze
Wizard Electro Wizard
Cannon Cart
Musketeer Wizard Electro Wizard
X-Bow
Bomber Electro Wizard
Golem
Electro Wizard
Bomber Musketeer Wizard Freeze Cannon Cart X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Musketeer Wizard X-Bow Electro Wizard
Bomber Musketeer Cannon Cart X-Bow Electro Wizard
Bomber Musketeer Freeze Cannon Cart Electro Wizard
Bomber Musketeer Cannon Cart Electro Wizard
Bomber X-Bow
Freeze Bomber Musketeer Cannon Cart X-Bow Electro Wizard
Musketeer Electro Wizard Wizard Freeze X-Bow
Musketeer Cannon Cart X-Bow Electro Wizard
Musketeer X-Bow
Bomber Musketeer Cannon Cart Electro Wizard
Electro Wizard Bomber Musketeer Wizard Freeze Cannon Cart X-Bow
Musketeer Wizard Electro Wizard
Bomber Musketeer Wizard Freeze Cannon Cart X-Bow Electro Wizard
Bomber Wizard Freeze Cannon Cart X-Bow Electro Wizard
Cannon Cart X-Bow Electro Wizard
Freeze X-Bow Electro Wizard
Wizard Bomber Musketeer Cannon Cart X-Bow Electro Wizard
Bomber Musketeer Wizard Cannon Cart X-Bow Electro Wizard
Wizard Freeze Bomber Musketeer Cannon Cart Electro Wizard
Musketeer Cannon Cart Electro Wizard
Bomber Wizard Musketeer Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart X-Bow Electro Wizard
Electro Wizard Bomber Musketeer Wizard Cannon Cart X-Bow
Musketeer Cannon Cart Electro Wizard
Musketeer Cannon Cart X-Bow Electro Wizard
Musketeer Cannon Cart
Wizard Musketeer Freeze Electro Wizard
Musketeer Cannon Cart Electro Wizard
Cannon Cart
Freeze Electro Wizard Cannon Cart X-Bow
Musketeer
Musketeer Cannon Cart
Electro Wizard
Cannon Cart Wizard
Wizard Bomber Musketeer Cannon Cart
Electro Wizard Bomber Musketeer Freeze Cannon Cart X-Bow
Bomber Musketeer Wizard Freeze Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze X-Bow
Musketeer X-Bow Electro Wizard
Cannon Cart X-Bow
Cannon Cart Musketeer Freeze
Bomber Wizard
Wizard Musketeer Freeze
Bomber Musketeer Wizard
X-Bow Wizard Freeze
Wizard X-Bow
Musketeer X-Bow Electro Wizard
Musketeer Wizard Cannon Cart X-Bow Electro Wizard
Musketeer Wizard
Musketeer Cannon Cart
Musketeer Freeze Cannon Cart X-Bow
Musketeer Cannon Cart X-Bow
X-Bow Bomber Musketeer Wizard Cannon Cart
Musketeer Wizard Cannon Cart X-Bow
Freeze
Bomber
Bomber Musketeer Wizard X-Bow Electro Wizard
Bomber Wizard X-Bow
Musketeer X-Bow
Wizard
Musketeer X-Bow
Musketeer Cannon Cart X-Bow
Freeze Bomber Wizard
X-Bow Musketeer Wizard Electro Wizard
Musketeer Wizard X-Bow
Musketeer X-Bow
Musketeer Wizard X-Bow Electro Wizard
Electro Wizard Musketeer Wizard Freeze
Bomber Musketeer Wizard X-Bow
Freeze Electro Wizard
Wizard
Electro Wizard Musketeer Freeze Cannon Cart X-Bow
Musketeer Wizard Electro Wizard
Freeze
Musketeer Wizard Cannon Cart Electro Wizard
Bomber Musketeer Wizard
Musketeer Cannon Cart
Musketeer Freeze Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze Cannon Cart X-Bow Electro Wizard

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