My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Bomber Minions Minion Horde Wall Breakers Skeleton Army Lumberjack
Zap
Bomber Minions Minion Horde Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Bomber Wizard Wall Breakers Skeleton Army Dark Prince Lumberjack
The Log
Bomber Wall Breakers Skeleton Army Dark Prince Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minions Minion Horde Wall Breakers Skeleton Army
Royal Delivery
Bomber Minions Minion Horde Wizard Wall Breakers Skeleton Army Dark Prince Lumberjack
Fireball
Bomber Minions Minion Horde Wizard Wall Breakers Skeleton Army Lumberjack
Poison
Bomber Minions Minion Horde Wizard Skeleton Army
Lightning
Wizard Dark Prince Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Minions Skeleton Army Dark Prince Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Minions Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Dark Prince Lumberjack
Minions
Bomber Wall Breakers Dark Prince Lumberjack
Minion Horde
Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Wall Breakers
Minions
Skeleton Army
Dark Prince
Bomber Minions Minion Horde Wizard Lumberjack
Lumberjack
Bomber Minions Minion Horde Wizard Dark Prince

Defense Synergies 0 7

Bomber
Dark Prince
Minions
Dark Prince Lumberjack
Minion Horde
Wizard
Skeleton Army Dark Prince Lumberjack
Wall Breakers
Skeleton Army
Wizard Lumberjack
Dark Prince
Bomber Minions Wizard
Lumberjack
Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Bomber Minions Dark Prince
Minion Horde Skeleton Army Lumberjack Bomber Minions Dark Prince
Minion Horde Skeleton Army Lumberjack Bomber Minions Dark Prince
Bomber Skeleton Army Dark Prince Lumberjack
Skeleton Army Bomber Minions Dark Prince Lumberjack
Minions Minion Horde Wizard
Minion Horde Minions Skeleton Army Lumberjack
Skeleton Army Bomber Minion Horde Dark Prince Lumberjack
Minions Minion Horde Skeleton Army Bomber Wizard Dark Prince Lumberjack
Minions Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Bomber Minions Wizard Dark Prince
Bomber Wizard Skeleton Army Minions Minion Horde Dark Prince Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Wizard Bomber Minions Skeleton Army Dark Prince Lumberjack
Bomber Minions Minion Horde Wizard Skeleton Army Dark Prince Lumberjack
Wizard Bomber Minions Dark Prince Lumberjack
Lumberjack
Bomber Wizard Skeleton Army Dark Prince Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince
Bomber Wizard Lumberjack
Skeleton Army Lumberjack Minions Minion Horde Dark Prince
Skeleton Army Dark Prince Lumberjack Minion Horde
Minion Horde Skeleton Army Dark Prince Lumberjack
Wizard Minions Minion Horde
Skeleton Army Dark Prince Minions Minion Horde Lumberjack
Minion Horde Skeleton Army Dark Prince Lumberjack
Minion Horde Minions Skeleton Army Dark Prince
Minion Horde Skeleton Army
Minions Minion Horde Dark Prince Lumberjack
Skeleton Army Dark Prince
Skeleton Army Dark Prince Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde Skeleton Army
Skeleton Army Bomber Minions Minion Horde Dark Prince Lumberjack
Minions Bomber Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Dark Prince
Bomber Wizard Minion Horde Dark Prince
Wizard Minions Minion Horde
Bomber Minion Horde Wizard
Wizard
Wizard
Minions Minion Horde Lumberjack
Minion Horde Wizard Dark Prince
Wizard
Minions Minion Horde
Bomber Minion Horde Wizard
Minion Horde Wizard
Bomber Minions Minion Horde
Bomber Wizard Dark Prince
Bomber Wizard
Minions Minion Horde
Wizard
Minion Horde
Bomber Wizard Dark Prince
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Minions Skeleton Army Dark Prince
Wizard
Minion Horde Wizard Dark Prince Lumberjack
Bomber Wizard
Minion Horde Dark Prince
Minions Minion Horde
Dark Prince

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