My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Dark Prince Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Dark Prince Fisherman
Giant Snowball
Bomber Minions Fisherman Little Prince
Zap
Bomber Minions Firecracker Dark Prince Fisherman Little Prince
Barbarian Barrel
Bomber Firecracker Dark Prince Electro Wizard Little Prince
The Log
Bomber Firecracker Dark Prince Fisherman Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Minions Firecracker Little Prince
Royal Delivery
Bomber Minions Firecracker Dark Prince Fisherman Electro Wizard Little Prince
Fireball
Bomber Minions Firecracker Fisherman Electro Wizard Little Prince
Poison
Bomber Minions Firecracker Fisherman Electro Wizard Little Prince
Lightning
Dark Prince Fisherman Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Firecracker Fisherman Little Prince Dark Prince Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Firecracker Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Dark Prince
Minions
Bomber Firecracker Dark Prince Fisherman
Firecracker
Minions Dark Prince Fisherman
Dark Prince
Bomber Minions Firecracker Poison Fisherman Electro Wizard Little Prince
Poison
Dark Prince
Fisherman
Minions Firecracker Dark Prince
Electro Wizard
Dark Prince
Little Prince
Dark Prince

Defense Synergies 0 15

Bomber
Dark Prince Fisherman Electro Wizard
Minions
Firecracker Dark Prince Fisherman Electro Wizard
Firecracker
Minions Dark Prince Fisherman Electro Wizard
Dark Prince
Bomber Minions Firecracker Poison Electro Wizard Little Prince
Poison
Dark Prince Electro Wizard
Fisherman
Bomber Minions Firecracker
Electro Wizard
Bomber Minions Firecracker Dark Prince Poison Little Prince
Little Prince
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Electro Wizard
Bomber Minions Firecracker Dark Prince Fisherman Electro Wizard
Fisherman Bomber Minions Dark Prince Electro Wizard
Bomber Minions Firecracker Dark Prince Fisherman Electro Wizard
Bomber Firecracker Dark Prince Poison
Bomber Minions Firecracker Dark Prince Electro Wizard
Minions Electro Wizard Firecracker Poison Little Prince
Poison Electro Wizard
Minions Fisherman
Bomber Firecracker Dark Prince Fisherman Electro Wizard Little Prince
Minions Poison Electro Wizard Bomber Firecracker Dark Prince Fisherman
Minions Firecracker Poison Electro Wizard
Bomber Minions Dark Prince Electro Wizard
Bomber Minions Firecracker Dark Prince Poison Electro Wizard
Electro Wizard
Fisherman Electro Wizard
Bomber Minions Firecracker Dark Prince Poison Fisherman Electro Wizard
Bomber Minions Firecracker Dark Prince Fisherman Electro Wizard Little Prince
Poison Bomber Minions Firecracker Dark Prince Fisherman Electro Wizard Little Prince
Fisherman Electro Wizard
Bomber Dark Prince Minions Firecracker Poison Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman Electro Wizard
Poison Electro Wizard Bomber Firecracker Fisherman
Minions Dark Prince Fisherman Electro Wizard
Dark Prince Fisherman Electro Wizard
Dark Prince Fisherman
Firecracker Poison Minions Electro Wizard
Dark Prince Minions Electro Wizard
Dark Prince Fisherman
Electro Wizard Minions Firecracker Dark Prince Poison
Minions Dark Prince
Dark Prince Poison Electro Wizard
Dark Prince
Bomber Firecracker
Electro Wizard Bomber Minions Firecracker Dark Prince Poison Fisherman Little Prince
Minions Poison Bomber Firecracker Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Fisherman Electro Wizard
Poison
Firecracker Dark Prince Poison
Bomber Poison Firecracker Dark Prince
Firecracker Poison Minions
Bomber Firecracker Poison
Poison Firecracker
Poison Firecracker Fisherman
Minions Poison Fisherman Electro Wizard
Firecracker Poison Dark Prince Fisherman Electro Wizard
Poison Firecracker
Poison Firecracker Fisherman
Minions Firecracker Poison Fisherman
Firecracker Poison Fisherman
Bomber Firecracker Poison
Firecracker Poison
Poison
Bomber Minions Fisherman
Bomber Firecracker Dark Prince Poison Fisherman Electro Wizard
Bomber Firecracker Poison Little Prince
Minions Poison
Poison
Fisherman
Poison
Firecracker Poison Bomber Dark Prince Little Prince
Fisherman
Firecracker Poison Fisherman Electro Wizard
Poison Fisherman
Poison Firecracker Fisherman
Poison Firecracker Electro Wizard Little Prince
Electro Wizard Minions Firecracker Poison
Poison Bomber
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Minions Dark Prince
Poison Firecracker Electro Wizard
Poison Firecracker Dark Prince Electro Wizard
Bomber Firecracker Poison
Poison
Firecracker Dark Prince
Minions Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Dark Prince Electro Wizard Little Prince

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