My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Royal Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Barrel Royal Giant Goblin Barrel
Giant Snowball
Bomber Minions Cannon Skeleton Barrel Goblin Barrel Witch Princess
Zap
Bomber Minions Cannon Skeleton Barrel Royal Giant Goblin Barrel Witch Princess
Barbarian Barrel
Bomber Cannon Skeleton Barrel Goblin Barrel Witch Princess
The Log
Bomber Cannon Skeleton Barrel Royal Giant Goblin Barrel Witch Princess
Earthquake
Bomber Cannon Goblin Barrel Witch
Arrows
Bomber Minions Skeleton Barrel Goblin Barrel Witch Princess
Royal Delivery
Bomber Minions Skeleton Barrel Goblin Barrel Witch Princess
Fireball
Bomber Minions Cannon Skeleton Barrel Goblin Barrel Witch Princess
Poison
Bomber Minions Cannon Skeleton Barrel Witch Princess
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Cannon Skeleton Barrel Goblin Barrel Princess Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Cannon Skeleton Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Skeleton Barrel
Minions
Royal Giant Bomber Skeleton Barrel
Cannon
Skeleton Barrel
Royal Giant Goblin Barrel Bomber Minions Witch Princess
Royal Giant
Bomber Minions Skeleton Barrel Goblin Barrel Witch Princess
Goblin Barrel
Skeleton Barrel Royal Giant Princess
Witch
Skeleton Barrel Royal Giant
Princess
Skeleton Barrel Royal Giant Goblin Barrel

Defense Synergies 0 4

Bomber
Cannon
Minions
Cannon
Cannon
Bomber Minions Witch Princess
Skeleton Barrel
Royal Giant
Goblin Barrel
Witch
Cannon
Princess
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Skeleton Barrel
Bomber Minions Cannon Witch
Cannon Witch Bomber Minions
Cannon Witch Bomber Minions
Bomber Princess
Bomber Minions Cannon
Minions Cannon Witch Princess
Cannon Skeleton Barrel
Cannon Witch Minions Princess
Bomber Cannon
Minions Witch Bomber Cannon Princess
Minions Witch Princess
Cannon Bomber Minions Witch
Bomber Minions Cannon Witch Princess
Cannon
Cannon
Bomber Minions Cannon Witch
Cannon Bomber Minions Witch
Witch Bomber Minions Cannon Princess
Cannon
Bomber Minions Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Skeleton Barrel
Minions Witch
Cannon Witch
Minions Skeleton Barrel Witch Princess
Minions Witch
Minions Witch
Witch Cannon
Minions Witch
Cannon Witch
Bomber Cannon Witch Princess
Witch Bomber Minions
Minions Bomber Cannon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess
Skeleton Barrel Princess
Skeleton Barrel
Skeleton Barrel
Bomber
Minions Skeleton Barrel Witch Princess
Bomber Witch Princess
Skeleton Barrel Princess
Skeleton Barrel
Minions
Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Minions Skeleton Barrel Princess
Princess Skeleton Barrel
Bomber Skeleton Barrel Witch Princess
Skeleton Barrel Princess
Bomber Minions
Bomber Skeleton Barrel Princess
Bomber Skeleton Barrel Witch Princess
Minions
Princess
Skeleton Barrel
Bomber Witch Princess
Witch
Skeleton Barrel Witch Princess
Skeleton Barrel Witch Princess
Skeleton Barrel
Witch Princess
Minions Skeleton Barrel Witch
Bomber
Princess
Princess
Skeleton Barrel Minions Witch Princess
Witch Princess
Princess
Bomber Skeleton Barrel Princess
Minions Witch Princess
Witch Princess
Skeleton Barrel Witch Princess

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