My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Electro Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Bandit
Giant Snowball
Bomber Skeleton Army Baby Dragon Electro Dragon
Zap
Bomber Skeleton Army Bandit
Barbarian Barrel
Bomber Wizard Skeleton Army Bandit Magic Archer
The Log
Bomber Mini P.E.K.K.A Skeleton Army Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Electro Dragon Bandit Magic Archer
Fireball
Bomber Wizard Skeleton Army Baby Dragon Electro Dragon Bandit Magic Archer
Poison
Bomber Wizard Skeleton Army Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Rocket
Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Bandit Mini P.E.K.K.A Baby Dragon Magic Archer Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Bomber Wizard Baby Dragon Magic Archer
Wizard
Mini P.E.K.K.A Bandit
Skeleton Army
Baby Dragon
Bomber Mini P.E.K.K.A Electro Dragon Bandit
Electro Dragon
Baby Dragon Magic Archer
Bandit
Bomber Wizard Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Dragon Bandit

Defense Synergies 0 15

Bomber
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Baby Dragon Electro Dragon Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A Wizard Electro Dragon Bandit Magic Archer
Baby Dragon
Mini P.E.K.K.A Electro Dragon Bandit
Electro Dragon
Mini P.E.K.K.A Skeleton Army Baby Dragon
Bandit
Bomber Wizard Skeleton Army Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Bomber Electro Dragon Bandit
Mini P.E.K.K.A Skeleton Army Bomber Electro Dragon Bandit
Mini P.E.K.K.A Skeleton Army Bomber Electro Dragon Bandit
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Baby Dragon Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Bandit
Skeleton Army Bomber Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Bomber Wizard Electro Dragon Bandit
Bomber Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Mini P.E.K.K.A Bandit
Wizard Bomber Mini P.E.K.K.A Skeleton Army Electro Dragon
Bomber Wizard Skeleton Army Baby Dragon Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Bomber Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Bandit
Bandit Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Magic Archer
Skeleton Army Bandit Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A Skeleton Army Bandit
Wizard Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A Skeleton Army
Electro Dragon Mini P.E.K.K.A Skeleton Army Baby Dragon Bandit Magic Archer
Skeleton Army
Mini P.E.K.K.A Electro Dragon
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Bandit
Wizard Bomber Skeleton Army Baby Dragon Electro Dragon Magic Archer
Skeleton Army Electro Dragon Bomber Mini P.E.K.K.A Baby Dragon Magic Archer
Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Wizard Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon
Wizard Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Magic Archer Wizard Baby Dragon Electro Dragon Bandit
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Bomber Wizard Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Electro Dragon Magic Archer
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Electro Dragon Wizard
Mini P.E.K.K.A
Bomber Wizard Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Wizard Magic Archer
Skeleton Army Electro Dragon Bandit Magic Archer
Wizard Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Magic Archer
Bomber Wizard Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Baby Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon Bandit Magic Archer

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