My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Hog Rider Skeleton Army
Zap
Bomber Bats Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Bomber Goblin Gang Hog Rider Skeleton Army
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army
Arrows
Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Bomber Bats Knight Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Bomber Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Bomber Bats Goblin Gang Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Goblin Gang Skeleton Army Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Valkyrie Hog Rider
Bats
Knight Valkyrie Hog Rider Bomber
Knight
Bats Goblin Gang Hog Rider Bomber Wizard
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Bats Hog Rider Bomber Goblin Gang Wizard
Hog Rider
Bats Knight Goblin Gang Valkyrie Bomber Wizard
Wizard
Knight Valkyrie Hog Rider
Skeleton Army

Defense Synergies 3 9

Bomber
Knight Bats Valkyrie
Bats
Knight Bomber Valkyrie
Knight
Bomber Bats Goblin Gang Wizard Skeleton Army
Goblin Gang
Knight Valkyrie Skeleton Army
Valkyrie
Bomber Bats Goblin Gang Wizard
Hog Rider
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard
Skeleton Army Bomber Bats Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Army Bomber Bats Knight Valkyrie
Skeleton Army Bomber Bats Knight Goblin Gang Valkyrie
Bomber Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Valkyrie
Bats Goblin Gang Wizard
Valkyrie
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bomber Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Bomber Knight Wizard
Bats Goblin Gang Wizard
Skeleton Army Bomber Bats Knight Goblin Gang Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Bats Goblin Gang
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Wizard Bomber Bats Knight Goblin Gang Valkyrie Skeleton Army
Bomber Bats Knight Goblin Gang Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bomber Bats Knight
Bomber Goblin Gang Valkyrie Wizard Skeleton Army Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army
Bomber Knight Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Bats Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Knight
Knight Goblin Gang Valkyrie Skeleton Army
Wizard Bats Goblin Gang
Goblin Gang Skeleton Army Bats Knight Valkyrie
Knight Valkyrie Skeleton Army
Bats Knight Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Bats Knight Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Knight Valkyrie
Bats Valkyrie Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Bomber Wizard Valkyrie
Wizard Bats
Bomber Wizard
Wizard
Wizard
Bats Goblin Gang
Knight Valkyrie Wizard
Wizard
Knight
Bomber Wizard
Wizard
Bomber Bats
Bomber Wizard
Bomber Valkyrie Wizard
Wizard
Bomber Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Bomber Wizard
Wizard
Bats Goblin Gang Skeleton Army
Wizard
Knight Goblin Gang Valkyrie Wizard
Bomber Wizard
Bats Goblin Gang
Bats

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