My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Tombstone Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Clone
Giant Snowball
Bomber Skeleton Barrel Tombstone Musketeer Clone
Zap
Bomber Skeleton Barrel Tombstone Clone
Barbarian Barrel
Bomber Knight Skeleton Barrel Tombstone Musketeer Clone
The Log
Bomber Skeleton Barrel Tombstone Musketeer Clone
Earthquake
Bomber Tombstone Clone
Arrows
Bomber Skeleton Barrel Tombstone Clone
Royal Delivery
Bomber Knight Skeleton Barrel Musketeer Clone
Fireball
Bomber Skeleton Barrel Tombstone Musketeer Clone
Poison
Bomber Skeleton Barrel Tombstone Musketeer Clone
Lightning
Knight Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tombstone Clone Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Barrel Tombstone Clone Tornado Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Barrel Tombstone

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Skeleton Barrel
Knight
Skeleton Barrel Musketeer Bomber
Skeleton Barrel
Knight Clone Bomber Musketeer Tornado
Tombstone
Musketeer
Knight Skeleton Barrel
Clone
Skeleton Barrel
Tornado
Electro Giant Skeleton Barrel
Electro Giant
Tornado

Defense Synergies 3 7

Bomber
Knight Tombstone Tornado Electro Giant
Knight
Bomber Musketeer Tornado
Skeleton Barrel
Musketeer
Tombstone
Musketeer Bomber
Musketeer
Knight Tombstone Skeleton Barrel Tornado
Clone
Tornado
Bomber Knight Musketeer Electro Giant
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Tombstone Musketeer
Bomber Knight Tombstone Musketeer
Tornado Bomber Knight Tombstone Musketeer
Bomber Knight Tombstone Musketeer
Bomber Tombstone Tornado
Tornado Bomber Musketeer
Musketeer Tornado Tombstone
Skeleton Barrel Musketeer Electro Giant
Tombstone Musketeer Tornado
Knight Tornado Bomber Musketeer
Bomber Knight Tombstone Musketeer Tornado Electro Giant
Musketeer Tornado
Tombstone Bomber Knight Musketeer
Bomber Tombstone Tornado
Knight Tombstone
Tornado Electro Giant
Bomber Knight Tombstone Musketeer Tornado
Tombstone Bomber Knight Musketeer Tornado
Tornado Bomber Knight Tombstone Musketeer
Musketeer Tornado
Bomber Knight Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Electro Giant
Bomber Knight Skeleton Barrel Musketeer
Tombstone Knight Musketeer
Knight Musketeer Tornado
Knight Tombstone Musketeer
Electro Giant Skeleton Barrel Musketeer Tornado
Knight Tombstone Musketeer
Knight
Knight Tombstone Tornado
Tombstone Musketeer
Knight Tombstone Musketeer
Tornado Electro Giant
Knight Tombstone
Bomber Musketeer Electro Giant
Tombstone Electro Giant Bomber Knight Musketeer Tornado
Bomber Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer
Skeleton Barrel Musketeer Tornado
Skeleton Barrel
Knight Skeleton Barrel Musketeer
Bomber
Electro Giant Skeleton Barrel Musketeer Tornado
Bomber Musketeer Tornado
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Musketeer Tornado
Knight Skeleton Barrel Musketeer Tornado
Musketeer Tornado
Knight Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Bomber Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Tornado
Bomber
Bomber Skeleton Barrel Musketeer
Bomber Skeleton Barrel Tornado Electro Giant
Musketeer
Tornado
Musketeer Tornado
Skeleton Barrel Musketeer
Tornado Electro Giant Bomber
Skeleton Barrel Musketeer Tornado
Skeleton Barrel Musketeer Tornado
Skeleton Barrel Musketeer Tornado
Musketeer Tornado Electro Giant
Skeleton Barrel Musketeer Electro Giant
Bomber Musketeer
Skeleton Barrel Tombstone Musketeer
Musketeer Tornado
Knight Musketeer
Bomber Skeleton Barrel Musketeer
Tornado Electro Giant
Musketeer
Electro Giant Musketeer Tornado
Musketeer Tornado
Skeleton Barrel Musketeer Tornado Electro Giant

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