My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem Skeleton Army
Giant Snowball
Bomber Goblin Gang Skeleton Army
Zap
Bomber Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Elixir Golem Skeleton Army
The Log
Bomber Goblin Gang Firecracker Elixir Golem Skeleton Army
Earthquake
Bomber Goblin Gang Firecracker Elixir Golem Skeleton Army
Arrows
Bomber Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bomber Knight Goblin Gang Firecracker Elixir Golem Skeleton Army
Fireball
Bomber Goblin Gang Firecracker Elixir Golem Skeleton Army
Poison
Bomber Goblin Gang Firecracker Elixir Golem Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Goblin Gang Firecracker Elixir Golem Skeleton Army Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem
Knight
Goblin Gang Firecracker Bomber Fireball
Goblin Gang
Knight Firecracker Elixir Golem
Firecracker
Knight Elixir Golem Goblin Gang
Elixir Golem
Firecracker Rage Bomber Goblin Gang Fireball
Fireball
Knight Elixir Golem
Rage
Elixir Golem
Skeleton Army

Defense Synergies 3 5

Bomber
Knight
Knight
Bomber Goblin Gang Firecracker Fireball Skeleton Army
Goblin Gang
Knight Firecracker Skeleton Army
Firecracker
Knight Goblin Gang Skeleton Army
Elixir Golem
Fireball
Knight
Rage
Skeleton Army
Knight Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball
Skeleton Army Bomber Knight Goblin Gang Firecracker
Goblin Gang Skeleton Army Bomber Knight
Skeleton Army Bomber Knight Goblin Gang Firecracker
Bomber Firecracker Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bomber Firecracker
Goblin Gang Firecracker Fireball
Fireball
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bomber Firecracker
Goblin Gang Skeleton Army Bomber Knight Firecracker Fireball
Goblin Gang Firecracker Fireball
Skeleton Army Bomber Knight Goblin Gang Fireball
Bomber Fireball Skeleton Army Goblin Gang Firecracker
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Fireball
Bomber Knight Goblin Gang Firecracker Fireball Skeleton Army
Fireball Bomber Knight Goblin Gang Firecracker Skeleton Army
Bomber Knight Firecracker Fireball
Bomber Goblin Gang Skeleton Army Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Fireball
Fireball Bomber Knight Goblin Gang Firecracker
Goblin Gang Skeleton Army Knight
Goblin Gang Skeleton Army Knight Fireball
Knight Goblin Gang Skeleton Army
Firecracker Fireball Goblin Gang
Goblin Gang Skeleton Army Knight Fireball
Knight Skeleton Army
Knight Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army
Knight
Skeleton Army Fireball
Skeleton Army Knight Goblin Gang Fireball
Bomber Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army Bomber Knight Firecracker Fireball
Bomber Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Bomber Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Bomber Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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