My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Hogs
Giant Snowball
Bomber Minion Horde Dart Goblin Royal Hogs
Zap
Bomber Minion Horde Dart Goblin Royal Hogs
Barbarian Barrel
Bomber Dart Goblin Wizard Royal Hogs
The Log
Bomber Dart Goblin Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Bomber Minion Horde Dart Goblin Royal Hogs
Royal Delivery
Bomber Minion Horde Dart Goblin Wizard Royal Hogs P.E.K.K.A
Fireball
Bomber Minion Horde Dart Goblin Wizard Royal Hogs
Poison
Bomber Minion Horde Dart Goblin Wizard Royal Hogs
Lightning
Wizard
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Dart Goblin Fireball Minion Horde Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Dart Goblin Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs P.E.K.K.A
Minion Horde
Mirror
Dart Goblin
Royal Hogs Mirror P.E.K.K.A
Fireball
Mirror Royal Hogs
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Bomber Dart Goblin Fireball Wizard
Mirror
Fireball Minion Horde Dart Goblin
P.E.K.K.A
Bomber Dart Goblin Wizard

Defense Synergies 2 4

Bomber
P.E.K.K.A
Minion Horde
Mirror
Dart Goblin
Mirror P.E.K.K.A
Fireball
Mirror
Wizard
P.E.K.K.A
Royal Hogs
Mirror
Minion Horde Fireball Dart Goblin
P.E.K.K.A
Bomber Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Dart Goblin Fireball Wizard
Minion Horde P.E.K.K.A Bomber Dart Goblin
Minion Horde P.E.K.K.A Bomber Dart Goblin
Minion Horde P.E.K.K.A Bomber Dart Goblin
Bomber Fireball P.E.K.K.A
Fireball Bomber Dart Goblin
Minion Horde Dart Goblin Fireball Wizard
Dart Goblin Fireball P.E.K.K.A
Minion Horde P.E.K.K.A
Bomber Minion Horde Dart Goblin
Minion Horde Dart Goblin Bomber Fireball Wizard
Minion Horde Dart Goblin Fireball Wizard
Minion Horde P.E.K.K.A Bomber Fireball Wizard
Bomber Fireball Wizard Minion Horde Dart Goblin P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Wizard Bomber Fireball P.E.K.K.A
Fireball Bomber Minion Horde Dart Goblin Wizard
Wizard Bomber Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Bomber Wizard Minion Horde Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Bomber Wizard
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin Fireball
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Fireball
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Fireball
P.E.K.K.A Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Dart Goblin Fireball
Bomber Minion Horde Dart Goblin Fireball P.E.K.K.A
Bomber Minion Horde Dart Goblin Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Dart Goblin
Bomber Minion Horde Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Bomber Minion Horde Dart Goblin Fireball Wizard
Minion Horde Dart Goblin Fireball Wizard
Fireball
Bomber Minion Horde
Bomber Dart Goblin Fireball Wizard
Bomber Dart Goblin Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Bomber Fireball Wizard
Minion Horde
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball Wizard
Minion Horde Dart Goblin Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Dart Goblin Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Minion Horde Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Minion Horde Dart Goblin Wizard
Bomber Dart Goblin Fireball Wizard
Fireball
Minion Horde Dart Goblin P.E.K.K.A
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

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