My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Bomber Hog Rider Goblin Barrel Skeleton King
Zap
Bomber Goblin Barrel Skeleton King
Barbarian Barrel
Bomber Goblin Barrel Executioner Skeleton King
The Log
Bomber Hog Rider Goblin Barrel Skeleton King
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton King
Arrows
Bomber Goblin Barrel Skeleton King
Royal Delivery
Bomber Hog Rider Goblin Barrel Executioner P.E.K.K.A Skeleton King
Fireball
Bomber Hog Rider Goblin Barrel Executioner Skeleton King
Poison
Bomber Executioner Skeleton King
Lightning
Executioner Skeleton King
Rocket
Hog Rider Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Barrel Void Hog Rider Skeleton King Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Barrel Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A
Hog Rider
The Log Bomber Goblin Barrel Void Executioner
Goblin Barrel
Hog Rider P.E.K.K.A Skeleton King
Void
Hog Rider
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Bomber Goblin Barrel Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A
Skeleton King
Goblin Barrel

Defense Synergies 1 3

Bomber
P.E.K.K.A The Log
Hog Rider
Goblin Barrel
Void
Executioner
The Log
P.E.K.K.A
The Log Bomber
The Log
P.E.K.K.A Bomber Executioner
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Executioner The Log
P.E.K.K.A Bomber Executioner The Log
P.E.K.K.A Bomber Void Executioner
P.E.K.K.A Bomber Skeleton King
Bomber P.E.K.K.A The Log
The Log Bomber Executioner
Void Executioner
Void P.E.K.K.A The Log
P.E.K.K.A Skeleton King
Bomber
Executioner Bomber The Log Skeleton King
Executioner
P.E.K.K.A Bomber The Log
Bomber Executioner P.E.K.K.A The Log Skeleton King
P.E.K.K.A Skeleton King
P.E.K.K.A The Log
Bomber Executioner P.E.K.K.A
Bomber Executioner The Log
Executioner The Log Bomber
P.E.K.K.A
Bomber Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Bomber Executioner The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Executioner
Executioner
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void The Log
P.E.K.K.A Executioner Skeleton King
Bomber Executioner
Bomber Executioner P.E.K.K.A The Log Skeleton King
Executioner Bomber P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Executioner The Log
Void The Log
Void The Log
Bomber Executioner The Log
Executioner
Bomber Executioner The Log
The Log Executioner
Void The Log
Void
Void The Log
Void Executioner
Void Executioner The Log
Void
The Log
Bomber Executioner The Log
Executioner The Log
Bomber
Void Bomber Executioner The Log
Bomber The Log
Void The Log
Void
Void The Log
Void The Log
The Log Bomber Executioner
Void The Log Executioner
Void The Log
Void The Log
Executioner
Void
Void
Void Bomber The Log
Void
P.E.K.K.A
The Log
Void
Executioner
The Log
Void Executioner
The Log Bomber Executioner Skeleton King
Void
Executioner P.E.K.K.A
The Log Skeleton King
Void Executioner
Void Executioner The Log

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