My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Witch Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Prince
Giant Snowball
Bomber Witch Princess
Zap
Bomber Firecracker Witch Prince Princess
Barbarian Barrel
Bomber Firecracker Elite Barbarians Wizard Witch Princess
The Log
Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince Princess
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch Princess
Royal Delivery
Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Witch Prince Princess
Fireball
Bomber Firecracker Elite Barbarians Wizard Witch Princess
Poison
Bomber Firecracker Wizard Witch Princess
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Prince
Rocket
Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Princess Mini P.E.K.K.A Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Princess Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mini P.E.K.K.A Prince
Firecracker
Elite Barbarians Mini P.E.K.K.A Prince Princess
Elite Barbarians
Bomber Firecracker Wizard
Mini P.E.K.K.A
Bomber Firecracker Wizard Princess
Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Witch
Prince
Prince
Bomber Firecracker Wizard Witch Princess
Princess
Firecracker Mini P.E.K.K.A Prince

Defense Synergies 0 11

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Prince Princess
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Firecracker Elite Barbarians Wizard Witch Princess
Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Witch
Mini P.E.K.K.A Prince
Prince
Firecracker Wizard Witch
Princess
Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Prince Bomber Firecracker
Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Prince Princess
Bomber Firecracker
Firecracker Wizard Witch Princess
Mini P.E.K.K.A Witch Elite Barbarians Prince Princess
Elite Barbarians Bomber Firecracker Mini P.E.K.K.A Prince
Witch Bomber Firecracker Wizard Princess
Firecracker Wizard Witch Princess
Mini P.E.K.K.A Prince Bomber Elite Barbarians Wizard Witch
Bomber Wizard Firecracker Mini P.E.K.K.A Witch Prince Princess
Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Prince
Wizard Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince
Bomber Firecracker Elite Barbarians Wizard Witch Prince
Wizard Witch Bomber Firecracker Princess
Mini P.E.K.K.A Elite Barbarians Prince
Bomber Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch Prince
Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Prince
Elite Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Prince
Firecracker Wizard Witch Princess
Mini P.E.K.K.A Prince Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince
Witch
Elite Barbarians Mini P.E.K.K.A Witch Prince
Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Wizard Witch
Wizard Bomber Firecracker Witch Princess
Elite Barbarians Witch Bomber Firecracker Mini P.E.K.K.A Prince
Bomber Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker Prince
Bomber Wizard Firecracker
Firecracker Wizard Witch Princess
Bomber Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Wizard Prince Princess
Firecracker Wizard Princess
Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Firecracker Elite Barbarians Prince
Bomber Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Wizard Prince Princess
Bomber Firecracker Wizard Witch Princess
Prince
Wizard Princess
Prince
Firecracker Bomber Wizard Witch Princess
Witch
Firecracker Wizard Witch Princess
Wizard Witch Prince Princess
Firecracker
Elite Barbarians Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Bomber Wizard
Firecracker Princess
Prince
Firecracker Wizard Princess
Witch Prince Princess
Firecracker Wizard Witch Princess
Firecracker Mini P.E.K.K.A Wizard Prince Princess
Bomber Firecracker Wizard Princess
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Witch Princess
Firecracker Witch Princess
Firecracker Witch Prince Princess

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