My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Bomber Skeleton Army Inferno Dragon Lumberjack Ram Rider
Zap
Bomber Firecracker Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Firecracker Skeleton Army Magic Archer Lumberjack
The Log
Bomber Firecracker Skeleton Army Lumberjack Ram Rider
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Skeleton Army P.E.K.K.A Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Bomber Firecracker Skeleton Army Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Bomber Firecracker Skeleton Army Magic Archer
Lightning
Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Inferno Dragon Magic Archer Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Skeleton Army Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Lumberjack Ram Rider
Firecracker
P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Skeleton Army
P.E.K.K.A
Magic Archer Bomber Firecracker Lumberjack Ram Rider
Inferno Dragon
Firecracker
Magic Archer
P.E.K.K.A Ram Rider Lumberjack
Lumberjack
Bomber Firecracker P.E.K.K.A Magic Archer Ram Rider
Ram Rider
Magic Archer Bomber Firecracker P.E.K.K.A Lumberjack

Defense Synergies 0 10

Bomber
P.E.K.K.A
Firecracker
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Firecracker Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A
Bomber Firecracker
Inferno Dragon
Skeleton Army
Magic Archer
Skeleton Army Lumberjack Ram Rider
Lumberjack
Firecracker Skeleton Army Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Bomber Firecracker Ram Rider
Skeleton Army P.E.K.K.A Lumberjack Ram Rider Bomber Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Bomber Firecracker Ram Rider
Bomber Firecracker Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Bomber Firecracker Magic Archer Lumberjack
Inferno Dragon Ram Rider Firecracker Magic Archer
P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bomber Firecracker Lumberjack
Skeleton Army Bomber Firecracker Magic Archer Lumberjack Ram Rider
Inferno Dragon Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Lumberjack Bomber Ram Rider
Bomber Skeleton Army Firecracker P.E.K.K.A Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Bomber Firecracker Skeleton Army P.E.K.K.A Lumberjack
Bomber Firecracker Skeleton Army Magic Archer Lumberjack Ram Rider
Bomber Firecracker Inferno Dragon Magic Archer Lumberjack Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Bomber Skeleton Army Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A
Bomber Firecracker Inferno Dragon Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Ram Rider
Skeleton Army P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Ram Rider
Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
P.E.K.K.A Firecracker Skeleton Army Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Lumberjack Ram Rider
Bomber Firecracker Skeleton Army Magic Archer
Skeleton Army Bomber Firecracker P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Bomber Firecracker P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Bomber Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Bomber Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Lumberjack
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bomber Firecracker Magic Archer
Magic Archer Firecracker
Bomber
Bomber Firecracker Magic Archer
Bomber Firecracker Magic Archer
Magic Archer
Firecracker Bomber Magic Archer
Inferno Dragon
Firecracker Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bomber Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Skeleton Army Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer Lumberjack
Bomber Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: