My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Firecracker Royal Giant Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Witch
The Log
Bomber Firecracker Royal Giant Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Valkyrie Baby Dragon Witch
Fireball
Bomber Firecracker Baby Dragon Witch
Poison
Bomber Firecracker Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Fireball Valkyrie Baby Dragon Freeze Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Firecracker Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Baby Dragon
Firecracker
Royal Giant Valkyrie Baby Dragon
Royal Giant
Bomber Firecracker Fireball Baby Dragon Witch
Fireball
Royal Giant Baby Dragon Freeze
Valkyrie
Bomber Firecracker Baby Dragon Witch
Baby Dragon
Bomber Firecracker Royal Giant Fireball Valkyrie Witch
Freeze
Fireball
Witch
Royal Giant Valkyrie Baby Dragon

Defense Synergies 1 8

Bomber
Valkyrie
Firecracker
Valkyrie Baby Dragon
Royal Giant
Fireball
Valkyrie Freeze
Valkyrie
Firecracker Bomber Fireball Baby Dragon Freeze Witch
Baby Dragon
Firecracker Valkyrie Witch
Freeze
Fireball Valkyrie
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Valkyrie Baby Dragon
Bomber Firecracker Valkyrie Witch
Witch Bomber Valkyrie Freeze
Witch Bomber Firecracker Valkyrie
Bomber Firecracker Fireball Valkyrie
Fireball Freeze Bomber Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon Freeze Witch
Fireball Valkyrie Baby Dragon
Witch
Bomber Firecracker Valkyrie
Valkyrie Witch Bomber Firecracker Fireball Baby Dragon Freeze
Firecracker Fireball Baby Dragon Witch
Bomber Fireball Valkyrie Freeze Witch
Bomber Fireball Valkyrie Firecracker Baby Dragon Freeze Witch
Fireball Freeze
Bomber Firecracker Fireball Valkyrie Witch
Fireball Bomber Firecracker Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Freeze Witch Bomber Firecracker Fireball
Bomber Valkyrie Firecracker Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Bomber Firecracker Valkyrie Baby Dragon
Valkyrie Witch
Valkyrie Fireball
Valkyrie Witch
Firecracker Fireball Baby Dragon Freeze Witch
Fireball Valkyrie Witch
Valkyrie
Freeze Firecracker Fireball Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Witch
Bomber Firecracker Fireball Valkyrie Baby Dragon Witch
Witch Bomber Firecracker Fireball Valkyrie Baby Dragon Freeze
Valkyrie Bomber Firecracker Fireball Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon Freeze
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie Freeze
Bomber Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon Freeze Witch
Bomber Firecracker Baby Dragon Witch
Fireball Firecracker Baby Dragon Freeze
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Freeze
Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Baby Dragon
Fireball Freeze
Bomber
Bomber Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Freeze Bomber Fireball Valkyrie Baby Dragon Witch
Witch
Firecracker Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Freeze Witch
Fireball
Bomber Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Fireball Freeze Witch
Fireball Firecracker Baby Dragon Witch
Freeze
Fireball
Fireball Firecracker Valkyrie Baby Dragon
Bomber Firecracker Fireball Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon Freeze Witch
Firecracker Fireball Witch
Firecracker Fireball Baby Dragon Freeze Witch

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