My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Firecracker Inferno Dragon
Barbarian Barrel
Bomber Firecracker Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Bomber Firecracker Wizard Inferno Dragon
Poison
Bomber Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Void Mini P.E.K.K.A Poison Inferno Dragon Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Void Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bomber Firecracker Wizard
Wizard
Mini P.E.K.K.A
Rocket
Void
Poison
Poison
Void
Inferno Dragon
Firecracker

Defense Synergies 0 4

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Firecracker Wizard
Wizard
Mini P.E.K.K.A
Rocket
Void
Poison
Poison
Void
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Firecracker Wizard Void
Mini P.E.K.K.A Inferno Dragon Bomber Firecracker
Mini P.E.K.K.A Rocket Bomber Void Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Firecracker
Bomber Firecracker Mini P.E.K.K.A Rocket Poison
Bomber Firecracker
Rocket Inferno Dragon Firecracker Wizard Void Poison
Rocket Void Poison
Mini P.E.K.K.A Inferno Dragon
Bomber Firecracker Mini P.E.K.K.A
Poison Bomber Firecracker Wizard
Inferno Dragon Firecracker Wizard Poison
Mini P.E.K.K.A Bomber Wizard Rocket
Bomber Wizard Rocket Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Inferno Dragon
Wizard Bomber Firecracker Mini P.E.K.K.A Poison
Bomber Firecracker Wizard
Wizard Poison Bomber Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Wizard Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void
Void Poison Bomber Firecracker Mini P.E.K.K.A Wizard Rocket Inferno Dragon
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Inferno Dragon
Firecracker Wizard Rocket Poison
Mini P.E.K.K.A Rocket Void
Mini P.E.K.K.A Inferno Dragon
Rocket Void Firecracker Mini P.E.K.K.A Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Rocket Void Poison
Mini P.E.K.K.A Rocket Wizard
Wizard Bomber Firecracker
Bomber Firecracker Mini P.E.K.K.A Rocket Poison Inferno Dragon
Poison Bomber Firecracker Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Rocket
Firecracker Void Poison
Rocket Void Poison
Firecracker Rocket Void Poison
Bomber Wizard Rocket Poison Firecracker
Firecracker Wizard Poison Rocket
Bomber Firecracker Wizard Poison
Poison Firecracker Wizard
Void Poison Firecracker Wizard
Rocket Mini P.E.K.K.A Void Poison
Firecracker Rocket Void Poison Wizard
Void Poison Firecracker Wizard Rocket
Rocket Poison Firecracker Void
Firecracker Rocket Void Poison
Firecracker Poison
Rocket Bomber Firecracker Wizard Poison
Firecracker Wizard Rocket Poison
Rocket Poison
Bomber Mini P.E.K.K.A Rocket
Rocket Void Bomber Firecracker Mini P.E.K.K.A Wizard Poison
Rocket Bomber Firecracker Wizard Poison
Rocket Void Poison
Rocket Wizard Void Poison
Rocket Void
Rocket Void Poison
Firecracker Poison Bomber Wizard
Inferno Dragon
Firecracker Void Poison Wizard
Void Wizard Poison
Rocket Void Poison Firecracker
Poison Firecracker Wizard
Rocket Firecracker Wizard Void Poison
Mini P.E.K.K.A Void
Void Poison Bomber Wizard Rocket
Rocket Void Firecracker Poison
Rocket Firecracker Wizard Poison
Rocket Void
Rocket Poison Firecracker Wizard
Void Poison Firecracker Mini P.E.K.K.A Wizard Rocket
Bomber Firecracker Wizard Poison
Rocket Void Poison
Firecracker
Firecracker Rocket Poison
Firecracker Rocket Void Poison
Void Poison Firecracker Rocket

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