My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ice Golem Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Bomber Tombstone Wall Breakers
Zap
Bomber Firecracker Tombstone Wall Breakers
Barbarian Barrel
Bomber Firecracker Tombstone Wall Breakers
The Log
Bomber Firecracker Tombstone Wall Breakers
Earthquake
Bomber Firecracker Tombstone
Arrows
Bomber Firecracker Tombstone Wall Breakers
Royal Delivery
Bomber Firecracker Wall Breakers P.E.K.K.A
Fireball
Bomber Firecracker Tombstone Wall Breakers
Poison
Bomber Firecracker Tombstone
Lightning
Ice Golem Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Wall Breakers The Log Firecracker Tombstone Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Ice Golem Wall Breakers The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem P.E.K.K.A
Firecracker
Ice Golem Wall Breakers P.E.K.K.A
Ice Golem
Wall Breakers Bomber Firecracker
Tombstone
Wall Breakers
Ice Golem Firecracker The Log
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Bomber Firecracker The Log
The Log
Wall Breakers Poison P.E.K.K.A

Defense Synergies 4 9

Bomber
Ice Golem Tombstone P.E.K.K.A The Log
Firecracker
Ice Golem The Log Tombstone P.E.K.K.A
Ice Golem
Bomber Firecracker Poison The Log
Tombstone
Bomber Firecracker Poison
Wall Breakers
Poison
Ice Golem Tombstone The Log
P.E.K.K.A
The Log Bomber Firecracker
The Log
Firecracker P.E.K.K.A Bomber Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Ice Golem Tombstone The Log
P.E.K.K.A Bomber Firecracker Tombstone The Log
P.E.K.K.A Bomber Tombstone
P.E.K.K.A Bomber Firecracker Tombstone
Bomber Firecracker Tombstone Poison P.E.K.K.A The Log
The Log Bomber Firecracker
Firecracker Tombstone Poison
Ice Golem Poison P.E.K.K.A The Log
P.E.K.K.A Tombstone
Bomber Firecracker Ice Golem
Poison Bomber Firecracker Ice Golem Tombstone The Log
Firecracker Poison
Tombstone P.E.K.K.A Bomber The Log
Bomber Firecracker Tombstone Poison P.E.K.K.A The Log
P.E.K.K.A Tombstone
P.E.K.K.A The Log
Bomber Firecracker Tombstone Poison P.E.K.K.A
Tombstone Bomber Firecracker The Log
Poison The Log Bomber Firecracker Ice Golem Tombstone
P.E.K.K.A
Bomber Firecracker Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone P.E.K.K.A
Poison Bomber Firecracker Ice Golem The Log
Tombstone P.E.K.K.A Ice Golem The Log
P.E.K.K.A Ice Golem The Log
P.E.K.K.A Tombstone
Firecracker Poison Ice Golem
P.E.K.K.A Ice Golem Tombstone
P.E.K.K.A
P.E.K.K.A Firecracker Ice Golem Tombstone Poison The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Poison The Log
P.E.K.K.A Ice Golem Tombstone
Bomber Firecracker
Tombstone Bomber Firecracker Ice Golem Poison P.E.K.K.A The Log
Poison Bomber Firecracker Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem The Log
Firecracker Poison The Log
Poison The Log
Firecracker Ice Golem Poison The Log
Bomber Poison Firecracker The Log
Firecracker Poison Ice Golem
Bomber Firecracker Poison The Log
Poison The Log Firecracker Ice Golem
Poison The Log Firecracker
Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Ice Golem The Log
Firecracker Poison
Firecracker Ice Golem Poison The Log
Bomber Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bomber
Bomber Firecracker Poison The Log
Bomber Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Ice Golem Poison The Log Bomber
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Golem
Firecracker Poison
Poison Bomber The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Tombstone
Poison Firecracker
The Log
Poison Firecracker
The Log Bomber Firecracker Ice Golem Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: