My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Hunter Balloon Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Balloon Giant Skeleton
Giant Snowball
Bomber Royal Hogs Balloon
Zap
Bomber Firecracker Royal Hogs Balloon
Barbarian Barrel
Bomber Firecracker Royal Hogs Hunter Giant Skeleton
The Log
Bomber Firecracker Royal Hogs Hunter Giant Skeleton
Earthquake
Bomber Firecracker Royal Hogs
Arrows
Bomber Firecracker Royal Hogs
Royal Delivery
Bomber Firecracker Royal Hogs Hunter Balloon Giant Skeleton Mother Witch
Fireball
Bomber Firecracker Royal Hogs Hunter Balloon Mother Witch
Poison
Bomber Firecracker Royal Hogs Hunter Balloon Mother Witch
Lightning
Hunter Balloon Mother Witch
Rocket
Royal Hogs Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Fireball Hunter Mother Witch Royal Hogs Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Firecracker Fireball Hunter

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Giant Skeleton
Firecracker
Royal Hogs Balloon Giant Skeleton
Fireball
Royal Hogs
Royal Hogs
Mother Witch Bomber Firecracker Fireball
Hunter
Balloon Giant Skeleton
Balloon
Firecracker Hunter Giant Skeleton
Giant Skeleton
Bomber Firecracker Hunter Balloon Mother Witch
Mother Witch
Royal Hogs Giant Skeleton

Defense Synergies 0 4

Bomber
Firecracker
Hunter Giant Skeleton
Fireball
Royal Hogs
Hunter
Firecracker Giant Skeleton
Balloon
Giant Skeleton
Firecracker Hunter Mother Witch
Mother Witch
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball
Hunter Bomber Firecracker
Hunter Bomber Giant Skeleton
Hunter Bomber Firecracker
Bomber Firecracker Fireball Giant Skeleton
Fireball Bomber Firecracker Hunter Mother Witch
Hunter Firecracker Fireball
Fireball Giant Skeleton
Hunter
Bomber Firecracker Hunter Giant Skeleton
Mother Witch Bomber Firecracker Fireball Hunter Giant Skeleton
Hunter Firecracker Fireball
Hunter Bomber Fireball Giant Skeleton
Bomber Fireball Firecracker Hunter
Hunter
Fireball Hunter
Bomber Firecracker Fireball Hunter
Fireball Bomber Firecracker Hunter
Hunter Bomber Firecracker Fireball Giant Skeleton Mother Witch
Hunter
Bomber Firecracker Fireball Hunter Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Bomber Firecracker Hunter
Giant Skeleton Hunter
Hunter Giant Skeleton Fireball
Giant Skeleton Hunter
Firecracker Fireball Mother Witch Hunter
Fireball Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Firecracker Fireball
Hunter Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Hunter
Bomber Firecracker Fireball
Bomber Firecracker Fireball Hunter Giant Skeleton
Bomber Firecracker Fireball Hunter Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Bomber Fireball Firecracker
Firecracker Fireball Mother Witch Hunter
Bomber Firecracker
Fireball Firecracker Hunter
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Hunter
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Bomber
Bomber Firecracker Fireball Hunter
Bomber Firecracker Fireball Mother Witch
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Mother Witch Bomber Fireball Hunter
Firecracker Fireball Hunter
Fireball
Fireball Firecracker
Firecracker Fireball Hunter Mother Witch
Firecracker Fireball
Fireball
Bomber Fireball Hunter
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball
Fireball Firecracker Hunter
Fireball
Fireball Firecracker Hunter
Bomber Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton

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