My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Witch
The Log
Bomber Firecracker Elixir Golem Hog Rider Witch
Earthquake
Bomber Firecracker Elixir Golem Hog Rider Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Elixir Golem Hog Rider Wizard Witch
Fireball
Bomber Firecracker Elixir Golem Hog Rider Wizard Witch
Poison
Bomber Firecracker Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Void Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Elixir Golem Void

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Hog Rider Mega Knight
Firecracker
Elixir Golem Hog Rider Mega Knight
Elixir Golem
Firecracker Bomber Hog Rider Wizard Witch
Hog Rider
Firecracker Bomber Elixir Golem Wizard Void Witch Mega Knight
Wizard
Elixir Golem Hog Rider Mega Knight
Void
Hog Rider
Witch
Elixir Golem Hog Rider Mega Knight
Mega Knight
Bomber Firecracker Hog Rider Wizard Witch

Defense Synergies 0 3

Bomber
Firecracker
Mega Knight
Elixir Golem
Hog Rider
Wizard
Mega Knight
Void
Witch
Mega Knight
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Void
Bomber Firecracker Witch Mega Knight
Witch Mega Knight Bomber Void
Witch Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Firecracker Wizard Void Witch
Void Mega Knight
Witch
Bomber Firecracker Mega Knight
Witch Bomber Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Mega Knight Bomber Wizard Witch
Bomber Wizard Mega Knight Firecracker Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Firecracker Witch
Mega Knight Bomber Firecracker Wizard Witch
Wizard Witch Bomber Firecracker Mega Knight
Bomber Wizard Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Witch
Void Bomber Firecracker Wizard Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Firecracker Wizard Witch
Void Witch
Mega Knight
Void Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Void
Mega Knight Wizard Witch
Wizard Bomber Firecracker Witch Mega Knight
Witch Bomber Firecracker
Mega Knight Bomber Firecracker Wizard Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Bomber Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Bomber Firecracker Wizard Witch
Firecracker Wizard
Void Firecracker Wizard
Void
Firecracker Void Wizard
Void Firecracker Wizard
Firecracker Void
Firecracker Void
Firecracker
Bomber Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bomber
Void Bomber Firecracker Wizard Mega Knight
Bomber Firecracker Wizard Witch Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Firecracker Bomber Wizard Witch Mega Knight
Witch
Firecracker Void Wizard Witch
Void Wizard Witch Mega Knight
Void Firecracker
Firecracker Wizard Witch
Firecracker Wizard Void Witch
Void
Void Bomber Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Void Witch
Firecracker Wizard Witch
Void Firecracker Wizard Mega Knight
Bomber Firecracker Wizard
Void
Firecracker Mega Knight
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch Mega Knight

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