My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Balloon
Giant Snowball
Bomber Bats Goblin Gang Dart Goblin Balloon
Zap
Bomber Bats Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Bomber Goblin Gang Dart Goblin Wizard
The Log
Bomber Goblin Gang Dart Goblin
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Dart Goblin
Royal Delivery
Bomber Bats Goblin Gang Dart Goblin Wizard Balloon
Fireball
Bomber Goblin Gang Dart Goblin Wizard Balloon
Poison
Bomber Bats Goblin Gang Dart Goblin Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Goblin Gang Dart Goblin Fireball Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Balloon Bomber
Goblin Gang
Dart Goblin Mirror Balloon
Dart Goblin
Goblin Gang Mirror Balloon
Fireball
Mirror
Wizard
Balloon
Mirror
Fireball Goblin Gang Dart Goblin Balloon
Balloon
Bats Goblin Gang Dart Goblin Wizard Mirror

Defense Synergies 1 5

Bomber
Bats
Bats
Bomber Dart Goblin
Goblin Gang
Dart Goblin Mirror
Dart Goblin
Bats Goblin Gang Mirror
Fireball
Mirror
Wizard
Mirror
Fireball Goblin Gang Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball Wizard
Bomber Bats Goblin Gang Dart Goblin
Goblin Gang Bomber Bats Dart Goblin
Bomber Bats Goblin Gang Dart Goblin
Bomber Fireball
Goblin Gang Fireball Bomber Bats Dart Goblin
Bats Dart Goblin Goblin Gang Fireball Wizard
Dart Goblin Fireball
Goblin Gang
Goblin Gang Bomber Dart Goblin
Bats Goblin Gang Dart Goblin Bomber Fireball Wizard
Bats Goblin Gang Dart Goblin Fireball Wizard
Bomber Bats Goblin Gang Fireball Wizard
Bomber Fireball Wizard Bats Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang Fireball
Wizard Bomber Bats Goblin Gang Fireball
Fireball Bomber Bats Goblin Gang Dart Goblin Wizard
Wizard Bomber Bats Dart Goblin Fireball
Dart Goblin
Bomber Goblin Gang Wizard Bats Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Bomber Goblin Gang Wizard
Goblin Gang Bats
Goblin Gang Bats Fireball
Goblin Gang
Fireball Wizard Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Fireball
Bats Fireball
Goblin Gang Dart Goblin
Bats Dart Goblin
Fireball
Goblin Gang Fireball Wizard
Wizard Bomber Dart Goblin Fireball
Goblin Gang Bomber Bats Dart Goblin Fireball
Bats Bomber Dart Goblin Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball Wizard
Fireball Wizard Bats Dart Goblin
Bomber Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Bats Goblin Gang Fireball
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Bomber Bats
Bomber Dart Goblin Fireball Wizard
Bomber Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Bats Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball
Bomber Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Goblin Gang Dart Goblin Wizard
Bomber Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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