My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Furnace Goblin Barrel
Zap
Bomber Furnace Goblin Barrel
Barbarian Barrel
Bomber Valkyrie Furnace Wizard Goblin Barrel
The Log
Bomber Hog Rider Furnace Goblin Barrel
Earthquake
Bomber Hog Rider Furnace Goblin Barrel
Arrows
Bomber Furnace Goblin Barrel
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Bomber Hog Rider Furnace Wizard Goblin Barrel
Poison
Bomber Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Fireball Valkyrie Hog Rider Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Mega Knight
Fireball
Hog Rider Mega Knight
Valkyrie
Hog Rider Goblin Barrel Bomber Furnace Wizard
Hog Rider
Fireball Valkyrie Bomber Furnace Wizard Goblin Barrel Mega Knight
Furnace
Valkyrie Hog Rider Goblin Barrel
Wizard
Valkyrie Hog Rider Mega Knight
Goblin Barrel
Valkyrie Hog Rider Furnace Mega Knight
Mega Knight
Bomber Fireball Hog Rider Wizard Goblin Barrel

Defense Synergies 0 6

Bomber
Valkyrie
Fireball
Valkyrie Mega Knight
Valkyrie
Bomber Fireball Furnace Wizard
Hog Rider
Furnace
Valkyrie
Wizard
Valkyrie Mega Knight
Goblin Barrel
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Bomber Valkyrie Furnace Mega Knight
Furnace Mega Knight Bomber Valkyrie
Bomber Valkyrie Furnace Mega Knight
Bomber Fireball Valkyrie Mega Knight
Fireball Bomber Valkyrie Furnace Mega Knight
Furnace Fireball Wizard
Fireball Valkyrie Mega Knight
Furnace
Bomber Valkyrie Mega Knight
Valkyrie Bomber Fireball Furnace Wizard Mega Knight
Fireball Furnace Wizard
Furnace Mega Knight Bomber Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Mega Knight Furnace
Furnace Mega Knight
Fireball Furnace Mega Knight
Wizard Mega Knight Bomber Fireball Valkyrie Furnace
Fireball Mega Knight Bomber Valkyrie Furnace Wizard
Valkyrie Furnace Wizard Bomber Fireball Mega Knight
Bomber Valkyrie Wizard Mega Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Furnace
Fireball Bomber Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Furnace
Valkyrie Mega Knight Fireball
Valkyrie Mega Knight
Fireball Furnace Wizard
Fireball Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie Furnace Mega Knight
Bomber Fireball Valkyrie Furnace
Valkyrie Mega Knight Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie Furnace Mega Knight
Fireball Wizard Furnace
Bomber Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Bomber Fireball Furnace Wizard
Fireball Furnace Wizard Mega Knight
Fireball
Bomber
Bomber Fireball Wizard Mega Knight
Bomber Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Furnace Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Furnace Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Mega Knight
Bomber Fireball Wizard
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight

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