My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Giant Skeleton Miner
Giant Snowball
Bomber Clone Baby Dragon Miner
Zap
Bomber Clone
Barbarian Barrel
Bomber Clone Giant Skeleton Electro Wizard
The Log
Bomber Clone Giant Skeleton
Earthquake
Bomber Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Clone Baby Dragon Giant Skeleton Miner Electro Wizard
Fireball
Bomber Clone Baby Dragon Electro Wizard
Poison
Bomber Clone Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Giant Skeleton Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Miner Fireball Baby Dragon Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Clone Miner Fireball

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton Miner Mega Knight
Fireball
Baby Dragon Miner Electro Wizard Mega Knight
Clone
Giant Skeleton Baby Dragon Electro Wizard
Baby Dragon
Bomber Fireball Clone Giant Skeleton Miner Electro Wizard Mega Knight
Giant Skeleton
Clone Bomber Baby Dragon Miner Electro Wizard
Miner
Bomber Fireball Baby Dragon Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Fireball Clone Baby Dragon Giant Skeleton Miner Mega Knight
Mega Knight
Bomber Fireball Baby Dragon Miner Electro Wizard

Defense Synergies 0 10

Bomber
Miner Electro Wizard
Fireball
Miner Electro Wizard Mega Knight
Clone
Baby Dragon
Giant Skeleton Mega Knight
Giant Skeleton
Baby Dragon Electro Wizard
Miner
Bomber Fireball Mega Knight
Electro Wizard
Bomber Fireball Giant Skeleton Mega Knight
Mega Knight
Fireball Baby Dragon Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon Electro Wizard
Bomber Electro Wizard Mega Knight
Mega Knight Bomber Giant Skeleton Electro Wizard
Bomber Electro Wizard Mega Knight
Bomber Fireball Giant Skeleton Mega Knight
Fireball Bomber Baby Dragon Electro Wizard Mega Knight
Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton Electro Wizard Mega Knight
Bomber Giant Skeleton Miner Electro Wizard Mega Knight
Electro Wizard Bomber Fireball Baby Dragon Giant Skeleton Mega Knight
Fireball Baby Dragon Electro Wizard
Mega Knight Bomber Fireball Giant Skeleton Electro Wizard
Bomber Fireball Mega Knight Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Bomber Fireball Electro Wizard
Fireball Mega Knight Bomber Baby Dragon Electro Wizard
Baby Dragon Bomber Fireball Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber Baby Dragon Miner Mega Knight
Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Mega Knight Fireball Electro Wizard
Giant Skeleton Mega Knight
Fireball Baby Dragon Electro Wizard
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Fireball Baby Dragon
Mega Knight Giant Skeleton
Mega Knight Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Fireball
Bomber Fireball Baby Dragon Mega Knight
Electro Wizard Bomber Fireball Baby Dragon Giant Skeleton
Mega Knight Bomber Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Giant Skeleton Miner
Fireball Giant Skeleton
Bomber Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball Miner
Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Bomber
Bomber Fireball Baby Dragon Electro Wizard Mega Knight
Bomber Fireball Baby Dragon Miner Mega Knight
Fireball Baby Dragon Giant Skeleton Mega Knight
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon Mega Knight
Fireball Miner Baby Dragon Electro Wizard
Fireball Baby Dragon Miner Mega Knight
Fireball Miner Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball Miner Mega Knight
Fireball Electro Wizard
Giant Skeleton Mega Knight
Fireball
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Miner Baby Dragon Electro Wizard Mega Knight
Bomber Fireball Baby Dragon
Fireball Giant Skeleton
Mega Knight
Fireball Baby Dragon Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Giant Skeleton Miner Electro Wizard Mega Knight

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