My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Three Musketeers Balloon Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Three Musketeers Balloon
Giant Snowball
Bomber Minion Horde Three Musketeers Balloon Lumberjack
Zap
Bomber Minion Horde Three Musketeers Balloon
Barbarian Barrel
Bomber Wizard Three Musketeers Executioner Lumberjack
The Log
Bomber Three Musketeers Lumberjack
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Wizard Three Musketeers Balloon Executioner Lumberjack
Fireball
Bomber Minion Horde Wizard Three Musketeers Balloon Executioner Lumberjack
Poison
Bomber Minion Horde Wizard Three Musketeers Balloon Executioner
Lightning
Wizard Three Musketeers Balloon Executioner Lumberjack
Rocket
Minion Horde Wizard Three Musketeers Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Lumberjack Minion Horde Wizard Balloon Executioner Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Lumberjack Minion Horde Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Mega Knight
Minion Horde
Mega Knight Lumberjack
Wizard
Balloon Lumberjack Mega Knight
Three Musketeers
Balloon
Lumberjack Wizard Executioner Mega Knight
Executioner
Balloon Mega Knight
Lumberjack
Balloon Bomber Minion Horde Wizard Mega Knight
Mega Knight
Minion Horde Bomber Wizard Balloon Executioner Lumberjack

Defense Synergies 0 4

Bomber
Minion Horde
Wizard
Lumberjack Mega Knight
Three Musketeers
Balloon
Executioner
Lumberjack Mega Knight
Lumberjack
Wizard Executioner
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Executioner
Minion Horde Lumberjack Bomber Three Musketeers Executioner Mega Knight
Minion Horde Three Musketeers Lumberjack Mega Knight Bomber Executioner
Minion Horde Three Musketeers Lumberjack Bomber Mega Knight
Bomber Lumberjack Mega Knight
Bomber Executioner Lumberjack Mega Knight
Minion Horde Three Musketeers Wizard Executioner
Mega Knight
Minion Horde Three Musketeers Lumberjack
Bomber Minion Horde Lumberjack Mega Knight
Minion Horde Executioner Bomber Wizard Lumberjack Mega Knight
Minion Horde Three Musketeers Executioner Wizard
Minion Horde Lumberjack Mega Knight Bomber Wizard Three Musketeers
Bomber Wizard Three Musketeers Executioner Mega Knight Minion Horde Lumberjack
Minion Horde Three Musketeers Lumberjack Mega Knight
Minion Horde Three Musketeers Lumberjack Mega Knight
Minion Horde Wizard Three Musketeers Mega Knight Bomber Executioner Lumberjack
Mega Knight Bomber Minion Horde Wizard Three Musketeers Executioner Lumberjack
Wizard Executioner Bomber Lumberjack Mega Knight
Three Musketeers Lumberjack
Bomber Wizard Mega Knight Minion Horde Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Bomber Wizard Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde
Lumberjack Mega Knight Minion Horde
Minion Horde Three Musketeers Executioner Lumberjack Mega Knight
Wizard Executioner Minion Horde Three Musketeers
Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight
Minion Horde Three Musketeers
Mega Knight Minion Horde Lumberjack
Mega Knight
Mega Knight Minion Horde Wizard Three Musketeers Executioner Lumberjack
Wizard Bomber Minion Horde Three Musketeers Executioner Mega Knight
Bomber Minion Horde Three Musketeers Executioner Lumberjack
Executioner Mega Knight Bomber Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Bomber Wizard Executioner Minion Horde Mega Knight
Wizard Executioner Minion Horde
Bomber Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde Three Musketeers Lumberjack
Minion Horde Wizard
Wizard Executioner
Three Musketeers Executioner
Minion Horde
Bomber Minion Horde Wizard Three Musketeers Executioner
Minion Horde Wizard Three Musketeers Executioner Mega Knight
Three Musketeers
Bomber Minion Horde
Bomber Wizard Three Musketeers Executioner Mega Knight
Bomber Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Bomber Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner
Wizard Mega Knight
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Three Musketeers Executioner
Minion Horde Wizard Three Musketeers Executioner Lumberjack Mega Knight
Bomber Wizard Executioner
Minion Horde Three Musketeers Executioner Mega Knight
Minion Horde
Executioner
Executioner Mega Knight

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