My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Bomber Dart Goblin Ice Wizard
The Log
Bomber Dart Goblin
Earthquake
Bomber
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Dart Goblin Ice Wizard
Fireball
Bomber Dart Goblin Ice Wizard
Poison
Bomber Dart Goblin Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Dart Goblin Tornado Ice Wizard Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Dart Goblin Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Dart Goblin
Mirror Mega Knight
Mirror
Electro Giant Dart Goblin Tornado Lightning
Tornado
Electro Giant Mirror Ice Wizard Mega Knight
Lightning
Electro Giant Mirror
Electro Giant
Mirror Tornado Lightning
Ice Wizard
Tornado
Mega Knight
Bomber Dart Goblin Tornado

Defense Synergies 2 12

Bomber
Tornado Electro Giant
Dart Goblin
Mirror Tornado Ice Wizard Mega Knight
Mirror
Tornado Dart Goblin Ice Wizard Mega Knight
Tornado
Mirror Ice Wizard Bomber Dart Goblin Electro Giant Mega Knight
Lightning
Electro Giant
Bomber Tornado Ice Wizard
Ice Wizard
Tornado Dart Goblin Mirror Electro Giant Mega Knight
Mega Knight
Dart Goblin Mirror Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Dart Goblin
Bomber Dart Goblin Ice Wizard Mega Knight
Tornado Mega Knight Bomber Dart Goblin Lightning Ice Wizard
Bomber Dart Goblin Ice Wizard Mega Knight
Lightning Bomber Tornado Mega Knight
Tornado Bomber Dart Goblin Ice Wizard Mega Knight
Dart Goblin Tornado Lightning Ice Wizard
Lightning Dart Goblin Electro Giant Mega Knight
Tornado Ice Wizard
Tornado Bomber Dart Goblin Ice Wizard Mega Knight
Dart Goblin Ice Wizard Bomber Tornado Electro Giant Mega Knight
Dart Goblin Tornado Ice Wizard
Mega Knight Bomber Lightning Ice Wizard
Bomber Mega Knight Dart Goblin Tornado
Mega Knight
Tornado Lightning Electro Giant Mega Knight
Mega Knight Bomber Tornado
Mega Knight Bomber Dart Goblin Tornado Ice Wizard
Tornado Bomber Dart Goblin Ice Wizard Mega Knight
Dart Goblin Tornado
Bomber Mega Knight Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Bomber Lightning Mega Knight
Mega Knight Lightning
Lightning Mega Knight Tornado
Mega Knight
Electro Giant Dart Goblin Tornado Ice Wizard
Dart Goblin Lightning Ice Wizard
Mega Knight
Lightning Mega Knight Tornado
Dart Goblin
Mega Knight Dart Goblin
Lightning Mega Knight Tornado Electro Giant
Lightning Mega Knight
Bomber Dart Goblin Electro Giant Mega Knight
Electro Giant Bomber Dart Goblin Tornado Lightning
Mega Knight Bomber Dart Goblin Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin Tornado Ice Wizard
Lightning Dart Goblin
Lightning Dart Goblin
Bomber Mega Knight
Electro Giant Dart Goblin Tornado Ice Wizard
Bomber Dart Goblin Tornado
Dart Goblin Tornado Lightning Ice Wizard
Dart Goblin Tornado Lightning
Lightning Tornado
Lightning Dart Goblin Tornado
Lightning Dart Goblin Tornado
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Bomber Dart Goblin
Lightning Dart Goblin Mega Knight
Lightning Tornado
Bomber Lightning
Lightning Bomber Dart Goblin Mega Knight
Lightning Bomber Dart Goblin Tornado Electro Giant Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Bomber Ice Wizard Mega Knight
Dart Goblin Tornado Lightning Ice Wizard
Lightning Tornado Mega Knight
Lightning Dart Goblin Tornado
Lightning Dart Goblin Tornado Electro Giant Ice Wizard
Lightning Dart Goblin Electro Giant
Lightning
Lightning Bomber Dart Goblin Mega Knight
Lightning
Mega Knight
Lightning
Lightning Dart Goblin
Lightning Dart Goblin Tornado Ice Wizard
Lightning Dart Goblin Mega Knight
Bomber Dart Goblin Lightning
Lightning Tornado Electro Giant
Dart Goblin Mega Knight
Electro Giant Dart Goblin Tornado Lightning
Dart Goblin Tornado Lightning
Lightning Dart Goblin Tornado Electro Giant Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: