My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tombstone Baby Dragon Princess Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards Night Witch
Giant Snowball
Bomber Bats Tombstone Guards Baby Dragon Princess Night Witch
Zap
Bomber Bats Tombstone Guards Princess Night Witch
Barbarian Barrel
Bomber Tombstone Guards Princess Magic Archer Night Witch
The Log
Bomber Tombstone Guards Princess
Earthquake
Bomber Tombstone Guards
Arrows
Bomber Bats Tombstone Guards Princess Night Witch
Royal Delivery
Bomber Bats Guards Baby Dragon Princess Magic Archer Night Witch
Fireball
Bomber Tombstone Baby Dragon Princess Magic Archer Night Witch
Poison
Bomber Bats Tombstone Guards Princess Magic Archer Night Witch
Lightning
Tombstone Baby Dragon Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Guards Baby Dragon Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Tombstone Guards Princess Baby Dragon Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Tombstone Guards

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Baby Dragon
Bats
Bomber Baby Dragon
Tombstone
Guards
Baby Dragon
Bomber Bats
Princess
Magic Archer
Night Witch

Defense Synergies 0 12

Bomber
Bats Tombstone Guards
Bats
Bomber Baby Dragon
Tombstone
Bomber Guards Baby Dragon Magic Archer Night Witch
Guards
Bomber Tombstone Baby Dragon Princess Magic Archer
Baby Dragon
Bats Tombstone Guards
Princess
Guards
Magic Archer
Tombstone Guards Night Witch
Night Witch
Tombstone Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Baby Dragon Magic Archer
Bomber Bats Tombstone Night Witch
Bomber Bats Tombstone Night Witch
Night Witch Bomber Bats Tombstone Guards
Bomber Tombstone Princess
Bomber Bats Guards Baby Dragon Magic Archer Night Witch
Bats Tombstone Baby Dragon Princess Magic Archer Night Witch
Baby Dragon Magic Archer
Tombstone Princess Night Witch
Guards Bomber Night Witch
Bats Guards Bomber Tombstone Baby Dragon Princess Magic Archer Night Witch
Bats Baby Dragon Princess Magic Archer Night Witch
Tombstone Night Witch Bomber Bats Guards
Bomber Bats Tombstone Guards Baby Dragon Princess Magic Archer Night Witch
Tombstone
Bomber Bats Tombstone Night Witch
Tombstone Bomber Bats Guards Baby Dragon Magic Archer Night Witch
Baby Dragon Bomber Bats Tombstone Guards Princess Magic Archer
Bomber Bats Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Bomber Baby Dragon Magic Archer
Tombstone Guards Bats
Guards Bats Night Witch
Tombstone Guards Night Witch
Bats Baby Dragon Princess Magic Archer
Guards Bats Tombstone Night Witch
Bats Tombstone Baby Dragon Magic Archer
Tombstone Guards
Bats Tombstone Guards
Guards
Tombstone Guards Night Witch
Bomber Baby Dragon Princess Magic Archer
Tombstone Guards Bomber Bats Baby Dragon Magic Archer Night Witch
Bats Bomber Baby Dragon Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Guards Baby Dragon
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Guards
Bomber Baby Dragon Magic Archer
Bats Baby Dragon Princess Magic Archer
Bomber Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Bats Guards Night Witch
Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Baby Dragon Magic Archer
Bomber Baby Dragon Princess Magic Archer
Magic Archer Baby Dragon Princess
Bomber Bats Night Witch
Bomber Baby Dragon Princess Magic Archer
Bomber Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer Night Witch
Princess
Baby Dragon
Bomber Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Bats Baby Dragon Princess Magic Archer Night Witch
Bats Guards
Night Witch
Bomber Magic Archer Night Witch
Princess Magic Archer
Princess Magic Archer
Bats Tombstone Guards Princess Magic Archer Night Witch
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Bomber Baby Dragon Princess Magic Archer
Bats Guards Baby Dragon Princess Magic Archer
Bats Princess Magic Archer
Baby Dragon Princess Magic Archer

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