My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Wizard Witch Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Royal Giant Witch
Barbarian Barrel
Bomber Wizard Witch Executioner Magic Archer
The Log
Bomber Royal Giant Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Wizard Witch Executioner Magic Archer
Fireball
Bomber Wizard Witch Executioner Magic Archer
Poison
Bomber Bats Wizard Witch Executioner Magic Archer
Lightning
Wizard Witch Executioner Magic Archer
Rocket
Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Magic Archer Wizard Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats The Log Magic Archer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats
Bats
Royal Giant Bomber
Royal Giant
Bomber Bats Wizard Witch Executioner The Log Magic Archer
Wizard
Royal Giant
Witch
Royal Giant
Executioner
Royal Giant The Log
The Log
Royal Giant Executioner Magic Archer
Magic Archer
Royal Giant The Log

Defense Synergies 0 7

Bomber
Bats The Log
Bats
Bomber The Log
Royal Giant
Wizard
The Log
Witch
The Log
Executioner
The Log
The Log
Bomber Bats Wizard Witch Executioner Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner The Log Magic Archer
Bats Witch Executioner The Log
Witch Bomber Bats Executioner
Witch Bats
Bomber The Log
The Log Bomber Bats Executioner Magic Archer
Bats Wizard Witch Executioner Magic Archer
The Log Magic Archer
Witch
Bomber
Bats Witch Executioner Bomber Wizard The Log Magic Archer
Executioner Bats Wizard Witch Magic Archer
Bomber Bats Wizard Witch The Log
Bomber Wizard Executioner Bats Witch The Log Magic Archer
The Log
Wizard Bomber Bats Witch Executioner
Bomber Bats Wizard Witch Executioner The Log Magic Archer
Wizard Witch Executioner The Log Bomber Bats Magic Archer
Bomber Wizard Bats Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Wizard Executioner The Log Magic Archer
Bats Witch The Log
Bats The Log
Witch Executioner
Wizard Executioner Bats Witch Magic Archer
Bats Witch
Bats Witch The Log Magic Archer
Witch
Bats Witch
The Log
Wizard Witch Executioner
Wizard Bomber Witch Executioner Magic Archer
Witch Bomber Bats Executioner The Log Magic Archer
Bats Executioner Bomber Wizard Witch The Log Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Executioner The Log Magic Archer
The Log Magic Archer
The Log
Bomber Wizard Executioner The Log Magic Archer
Wizard Executioner Bats Witch Magic Archer
Bomber Wizard Witch Executioner The Log Magic Archer
The Log Wizard Executioner Magic Archer
The Log Wizard
Bats
Wizard The Log Magic Archer
Wizard Executioner Magic Archer
Executioner The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber Wizard Witch Executioner The Log Magic Archer
Magic Archer Wizard Executioner The Log
Bomber Bats
Bomber Wizard Executioner The Log Magic Archer
Bomber Wizard Witch The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Bomber Wizard Witch Executioner Magic Archer
Witch
The Log Wizard Witch Executioner Magic Archer
Wizard Witch The Log Magic Archer
The Log Magic Archer
Bats Wizard Witch Executioner Magic Archer
Bats Wizard Witch
Bomber Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Bats Witch Magic Archer
Wizard Witch Executioner Magic Archer
The Log
Wizard Executioner Magic Archer
The Log Bomber Wizard Executioner Magic Archer
Executioner
Bats Witch The Log Magic Archer
Bats Witch Executioner Magic Archer
Witch Executioner The Log Magic Archer
Wizard

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