My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Guards
Giant Snowball
Bomber Bats Battle Ram Guards Witch
Zap
Bomber Bats Firecracker Battle Ram Guards Witch
Barbarian Barrel
Bomber Firecracker Battle Ram Guards Witch
The Log
Bomber Firecracker Battle Ram Guards Witch
Earthquake
Bomber Firecracker Guards Witch
Arrows
Bomber Bats Firecracker Guards Witch
Royal Delivery
Bomber Bats Firecracker Battle Ram Guards Witch
Fireball
Bomber Firecracker Battle Ram Witch
Poison
Bomber Bats Firecracker Guards Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Firecracker Guards Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Mega Knight
Bats
Mega Knight Bomber Firecracker Battle Ram
Firecracker
Bats Battle Ram Mega Knight
Battle Ram
The Log Bomber Bats Firecracker Witch
Guards
The Log
Witch
Battle Ram Mega Knight
The Log
Battle Ram Guards Mega Knight
Mega Knight
Bats Bomber Firecracker Witch The Log

Defense Synergies 1 13

Bomber
Bats Guards The Log
Bats
Bomber Firecracker The Log Mega Knight
Firecracker
The Log Bats Guards Mega Knight
Battle Ram
Guards
Bomber Firecracker Witch The Log
Witch
Guards The Log Mega Knight
The Log
Firecracker Bomber Bats Guards Witch Mega Knight
Mega Knight
Bats Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Bomber Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Bomber Bats
Witch Bomber Bats Firecracker Guards Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Bomber Bats Firecracker Guards Mega Knight
Bats Firecracker Witch
The Log Mega Knight
Witch
Guards Bomber Firecracker Mega Knight
Bats Guards Witch Bomber Firecracker The Log Mega Knight
Bats Firecracker Witch
Mega Knight Bomber Bats Guards Witch The Log
Bomber Mega Knight Bats Firecracker Guards Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Bomber Bats Firecracker Witch
Mega Knight Bomber Bats Firecracker Guards Witch The Log
Witch The Log Bomber Bats Firecracker Guards Mega Knight
Bomber Mega Knight Bats Firecracker Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Bomber Firecracker The Log Mega Knight
Guards Mega Knight Bats Witch The Log
Guards Mega Knight Bats The Log
Guards Witch Mega Knight
Firecracker Bats Witch
Guards Bats Witch
Mega Knight
Mega Knight Bats Firecracker Witch The Log
Witch Guards
Mega Knight Bats Guards Witch
Mega Knight Guards The Log
Mega Knight Guards Witch
Bomber Firecracker Witch Mega Knight
Guards Witch Bomber Bats Firecracker The Log
Bats Mega Knight Bomber Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Bomber Firecracker The Log Mega Knight
Firecracker Bats Witch
Bomber Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Witch The Log
Firecracker The Log Mega Knight
Bomber Bats
Bomber Firecracker The Log Mega Knight
Bomber Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Bomber Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Guards Witch
Bomber The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Guards Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Bomber Firecracker
Firecracker Mega Knight
Bats Firecracker Guards Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight

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