My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Bandit
Giant Snowball
Bomber Bats Dart Goblin Skeleton Army
Zap
Bomber Bats Firecracker Dart Goblin Skeleton Army Bandit
Barbarian Barrel
Bomber Firecracker Dart Goblin Valkyrie Skeleton Army Bandit
The Log
Bomber Firecracker Dart Goblin Skeleton Army Bandit
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Bats Firecracker Dart Goblin Skeleton Army
Royal Delivery
Bomber Bats Firecracker Dart Goblin Valkyrie Skeleton Army Bandit
Fireball
Bomber Firecracker Dart Goblin Skeleton Army Bandit
Poison
Bomber Bats Firecracker Dart Goblin Skeleton Army
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Dart Goblin Skeleton Army Bandit Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Bandit Mega Knight
Bats
Valkyrie Mega Knight Bomber Firecracker Bandit
Firecracker
Bats Dart Goblin Valkyrie Bandit Mega Knight
Dart Goblin
Valkyrie Firecracker Bandit Mega Knight
Valkyrie
Bats Dart Goblin Bomber Firecracker Bandit
Skeleton Army
Bandit
Bomber Bats Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Bats Bomber Firecracker Dart Goblin Bandit

Defense Synergies 1 19

Bomber
Bats Valkyrie Bandit
Bats
Bomber Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Firecracker
Valkyrie Bats Dart Goblin Skeleton Army Bandit Mega Knight
Dart Goblin
Bats Firecracker Valkyrie Skeleton Army Bandit Mega Knight
Valkyrie
Firecracker Bomber Bats Dart Goblin Bandit
Skeleton Army
Firecracker Dart Goblin Bandit
Bandit
Bomber Bats Firecracker Dart Goblin Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin Valkyrie
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Skeleton Army Mega Knight Bomber Bats Dart Goblin Valkyrie Bandit
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Bomber Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Bats Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Bats Dart Goblin Firecracker
Dart Goblin Valkyrie Bandit Mega Knight
Skeleton Army
Skeleton Army Bomber Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Bats Dart Goblin Valkyrie Skeleton Army Bomber Firecracker Bandit Mega Knight
Bats Firecracker Dart Goblin
Skeleton Army Mega Knight Bomber Bats Valkyrie Bandit
Bomber Valkyrie Skeleton Army Mega Knight Bats Firecracker Dart Goblin
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Bomber Bats Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Bomber Bats Firecracker Dart Goblin Skeleton Army Bandit
Valkyrie Bomber Bats Firecracker Dart Goblin Bandit Mega Knight
Dart Goblin
Bomber Valkyrie Skeleton Army Mega Knight Bats Firecracker Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Bandit
Bandit Bomber Firecracker Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Bandit
Valkyrie Skeleton Army Bandit Mega Knight
Firecracker Bats Dart Goblin
Skeleton Army Bats Dart Goblin Valkyrie Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army Bandit
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Bandit
Bomber Firecracker Dart Goblin Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Bats Firecracker Dart Goblin Valkyrie
Bats Valkyrie Mega Knight Bomber Firecracker Dart Goblin
Bomber
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Bandit
Firecracker Dart Goblin Bandit
Dart Goblin Bandit
Firecracker Dart Goblin Valkyrie
Bomber Firecracker Valkyrie Mega Knight
Firecracker Bats Dart Goblin
Bomber Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Bats
Firecracker Dart Goblin Valkyrie Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Bomber Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit Mega Knight
Bomber Bats
Bomber Firecracker Dart Goblin Bandit Mega Knight
Bomber Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Bomber Valkyrie Mega Knight
Firecracker Dart Goblin Bandit
Bandit Mega Knight
Firecracker Dart Goblin Bandit
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Bomber Dart Goblin Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Dart Goblin Skeleton Army Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Valkyrie Mega Knight
Bomber Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Bandit Mega Knight
Firecracker Dart Goblin Mega Knight

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