My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer P.E.K.K.A Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Musketeer
Zap
Bomber Bats
Barbarian Barrel
Bomber Musketeer Royal Ghost
The Log
Bomber Musketeer
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Musketeer P.E.K.K.A Royal Ghost
Fireball
Bomber Musketeer
Poison
Bomber Bats Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Barbarian Barrel Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel Royal Ghost Fireball Musketeer P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Barbarian Barrel Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Barbarian Barrel P.E.K.K.A
Bats
Bomber Barbarian Barrel P.E.K.K.A
Fireball
Musketeer
Barbarian Barrel P.E.K.K.A Royal Ghost
Barbarian Barrel
Bomber Bats Musketeer P.E.K.K.A Electro Giant
P.E.K.K.A
Bomber Bats Musketeer Barbarian Barrel
Electro Giant
Barbarian Barrel
Royal Ghost
Musketeer

Defense Synergies 1 14

Bomber
Bats Barbarian Barrel P.E.K.K.A Electro Giant Royal Ghost
Bats
Bomber Musketeer Barbarian Barrel P.E.K.K.A
Fireball
Barbarian Barrel Musketeer
Musketeer
Bats Fireball Barbarian Barrel P.E.K.K.A Royal Ghost
Barbarian Barrel
Fireball Bomber Bats Musketeer P.E.K.K.A Electro Giant
P.E.K.K.A
Bomber Bats Musketeer Barbarian Barrel
Electro Giant
Bomber Barbarian Barrel
Royal Ghost
Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Barbarian Barrel
P.E.K.K.A Bomber Bats Musketeer
P.E.K.K.A Bomber Bats Musketeer
P.E.K.K.A Bomber Bats Musketeer
Bomber Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bomber Bats Musketeer Royal Ghost
Bats Musketeer Fireball
Fireball Musketeer Barbarian Barrel P.E.K.K.A Electro Giant
P.E.K.K.A Musketeer
Bomber Musketeer Barbarian Barrel Royal Ghost
Bats Bomber Fireball Musketeer Barbarian Barrel Electro Giant Royal Ghost
Musketeer Bats Fireball
P.E.K.K.A Bomber Bats Fireball Musketeer
Bomber Fireball Bats Barbarian Barrel P.E.K.K.A Royal Ghost
P.E.K.K.A
Fireball P.E.K.K.A Electro Giant
Bomber Bats Fireball Musketeer P.E.K.K.A
Fireball Bomber Bats Musketeer Barbarian Barrel Royal Ghost
Barbarian Barrel Bomber Bats Fireball Musketeer Royal Ghost
P.E.K.K.A Musketeer
Bomber Royal Ghost Bats Fireball Musketeer Barbarian Barrel P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Electro Giant Royal Ghost
Fireball Bomber Musketeer Barbarian Barrel Royal Ghost
P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer Barbarian Barrel
P.E.K.K.A Musketeer
Fireball Electro Giant Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Fireball Electro Giant
P.E.K.K.A Fireball
Bomber Fireball Musketeer Electro Giant
Electro Giant Bomber Bats Fireball Musketeer Barbarian Barrel P.E.K.K.A
Bats Bomber Fireball Musketeer Barbarian Barrel P.E.K.K.A Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Electro Giant Bats Musketeer
Bomber Musketeer
Fireball Barbarian Barrel
Fireball
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Bomber Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Bomber Bats
Bomber Fireball Musketeer Barbarian Barrel
Bomber Fireball Barbarian Barrel Electro Giant
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Electro Giant Bomber Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Bats Fireball Musketeer Electro Giant
Bats Fireball Musketeer Electro Giant
Fireball
Bomber Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Bats Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Electro Giant
Musketeer P.E.K.K.A
Electro Giant Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel Electro Giant Royal Ghost

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