My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider
Giant Snowball
Bomber Bats Cannon Goblin Gang Hog Rider
Zap
Bomber Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Bomber Cannon Goblin Gang Firecracker
The Log
Bomber Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Bomber Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Goblin Gang Firecracker Hog Rider
Fireball
Bomber Cannon Goblin Gang Firecracker Hog Rider
Poison
Bomber Bats Cannon Goblin Gang Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Cannon Goblin Gang Firecracker Earthquake Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Mega Knight
Bats
Hog Rider Mega Knight Bomber Firecracker
Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang Earthquake Mega Knight
Earthquake
Hog Rider Firecracker Mega Knight
Hog Rider
Bats Goblin Gang Firecracker Earthquake Bomber Mega Knight
Mega Knight
Bats Bomber Firecracker Earthquake Hog Rider

Defense Synergies 0 13

Bomber
Bats Cannon
Bats
Bomber Cannon Firecracker Earthquake Mega Knight
Cannon
Bomber Bats Goblin Gang Firecracker Earthquake
Goblin Gang
Cannon Firecracker
Firecracker
Bats Cannon Goblin Gang Earthquake Mega Knight
Earthquake
Bats Cannon Firecracker Mega Knight
Hog Rider
Mega Knight
Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Firecracker
Bomber Bats Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bomber Bats
Cannon Bomber Bats Goblin Gang Firecracker Mega Knight
Bomber Firecracker Earthquake Mega Knight
Goblin Gang Bomber Bats Cannon Firecracker Earthquake Mega Knight
Bats Cannon Goblin Gang Firecracker
Earthquake Cannon Mega Knight
Cannon Goblin Gang
Goblin Gang Bomber Cannon Firecracker Mega Knight
Bats Goblin Gang Bomber Cannon Firecracker Earthquake Mega Knight
Bats Goblin Gang Firecracker
Cannon Mega Knight Bomber Bats Goblin Gang Earthquake
Bomber Mega Knight Bats Cannon Goblin Gang Firecracker Earthquake
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bomber Bats Cannon Goblin Gang Firecracker
Cannon Mega Knight Bomber Bats Goblin Gang Firecracker
Earthquake Bomber Bats Cannon Firecracker Mega Knight
Cannon
Bomber Goblin Gang Mega Knight Bats Cannon Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Bomber Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Cannon Goblin Gang Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Bats
Mega Knight
Mega Knight Bats Firecracker
Cannon Goblin Gang
Mega Knight Bats
Mega Knight
Mega Knight Cannon Goblin Gang
Bomber Cannon Firecracker Mega Knight
Goblin Gang Bomber Bats Firecracker
Bats Mega Knight Bomber Cannon Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Bomber Firecracker Earthquake Mega Knight
Firecracker Bats
Bomber Firecracker Earthquake
Earthquake Firecracker
Firecracker
Bats Goblin Gang
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Bomber Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Bomber Bats
Bomber Firecracker Earthquake Mega Knight
Bomber Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Bomber Mega Knight
Firecracker Earthquake
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Bomber Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Bats Goblin Gang
Firecracker
Goblin Gang Firecracker Mega Knight
Bomber Firecracker Earthquake
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight

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