My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Barbarians Royal Hogs
Zap
Bomber Bats Royal Hogs
Barbarian Barrel
Bomber Barbarians Royal Hogs
The Log
Bomber Barbarians Royal Hogs
Earthquake
Bomber Barbarians Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Barbarians Royal Hogs
Fireball
Bomber Barbarians Royal Hogs
Poison
Bomber Bats Barbarians Royal Hogs
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Rage Fireball Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats Rage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Hogs Mega Knight
Bats
Mega Knight Bomber Royal Hogs Rage
Barbarians
Fireball
Mirror Royal Hogs Mega Knight
Royal Hogs
Bomber Bats Fireball Mega Knight
Mirror
Fireball
Rage
Bats
Mega Knight
Bats Bomber Fireball Royal Hogs

Defense Synergies 1 4

Bomber
Bats
Bats
Bomber Mega Knight
Barbarians
Fireball
Mirror Mega Knight
Royal Hogs
Mirror
Fireball Mega Knight
Rage
Mega Knight
Bats Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Barbarians Bomber Bats Mega Knight
Barbarians Mega Knight Bomber Bats
Barbarians Bomber Bats Mega Knight
Bomber Barbarians Fireball Mega Knight
Fireball Bomber Bats Mega Knight
Bats Fireball
Barbarians Fireball Mega Knight
Barbarians
Bomber Barbarians Mega Knight
Bats Barbarians Bomber Fireball Mega Knight
Bats Fireball
Barbarians Mega Knight Bomber Bats Fireball
Bomber Fireball Mega Knight Bats Barbarians
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Mega Knight Bomber Bats Fireball
Fireball Mega Knight Bomber Bats Barbarians
Bomber Bats Barbarians Fireball Mega Knight
Barbarians
Bomber Mega Knight Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball
Fireball Bomber Mega Knight
Barbarians Mega Knight Bats
Mega Knight Bats Barbarians Fireball
Barbarians Mega Knight
Fireball Bats
Bats Barbarians Fireball
Mega Knight Barbarians
Mega Knight Bats Barbarians Fireball
Barbarians
Mega Knight Bats Barbarians
Mega Knight Barbarians Fireball
Barbarians Mega Knight Fireball
Bomber Barbarians Fireball Mega Knight
Barbarians Bomber Bats Fireball
Bats Mega Knight Bomber Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Bomber Fireball Mega Knight
Fireball Bats
Bomber
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Mega Knight
Fireball
Bomber Bats
Bomber Fireball Mega Knight
Bomber Fireball Mega Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Bomber Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball
Bats Fireball
Bats Fireball
Fireball
Bomber Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Barbarians Fireball
Fireball
Fireball
Fireball Mega Knight
Bomber Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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