My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Baby Dragon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram
Giant Snowball
Bomber Bats Battle Ram Baby Dragon
Zap
Bomber Bats Battle Ram
Barbarian Barrel
Bomber Battle Ram Royal Ghost
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Battle Ram Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Bomber Battle Ram Baby Dragon
Poison
Bomber Bats
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Barbarian Barrel Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Baby Dragon P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel Arrows Royal Ghost Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Barbarian Barrel Arrows

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A
Bats
Bomber Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Battle Ram
Bomber Bats Arrows Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
Barbarian Barrel
Bomber Bats Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Bomber Bats Battle Ram Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Battle Ram Barbarian Barrel Baby Dragon
Royal Ghost
Battle Ram

Defense Synergies 0 12

Bomber
Bats Barbarian Barrel P.E.K.K.A Royal Ghost
Bats
Bomber Barbarian Barrel Baby Dragon P.E.K.K.A
Arrows
Barbarian Barrel P.E.K.K.A
Battle Ram
Barbarian Barrel
Bomber Bats Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Bats Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows Barbarian Barrel Baby Dragon
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel Baby Dragon
P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats
Bomber Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Bomber Bats Baby Dragon Royal Ghost
Bats Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A
Bomber Barbarian Barrel Royal Ghost
Bats Bomber Arrows Barbarian Barrel Baby Dragon Royal Ghost
Arrows Bats Baby Dragon
P.E.K.K.A Bomber Bats
Bomber Bats Arrows Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Barbarian Barrel Baby Dragon Royal Ghost
Arrows Barbarian Barrel Baby Dragon Bomber Bats Royal Ghost
P.E.K.K.A
Bomber Royal Ghost Bats Arrows Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost
Bomber Arrows Barbarian Barrel Baby Dragon Royal Ghost
P.E.K.K.A Bats
P.E.K.K.A Bats Barbarian Barrel
P.E.K.K.A
Arrows Bats Baby Dragon
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Barbarian Barrel Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A
Bomber Baby Dragon
Bomber Bats Barbarian Barrel Baby Dragon P.E.K.K.A
Bats Arrows Bomber Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon Royal Ghost
Arrows Barbarian Barrel Baby Dragon Royal Ghost
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Bomber Arrows Barbarian Barrel Baby Dragon
Arrows Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows
Bats
Arrows Barbarian Barrel
Arrows Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Bomber Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Bomber Bats
Bomber Arrows Barbarian Barrel Baby Dragon
Bomber Arrows Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Bomber Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Bats Arrows Baby Dragon
Bats
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Bats Barbarian Barrel
Arrows Baby Dragon
Arrows Barbarian Barrel
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
P.E.K.K.A
Bats Baby Dragon
Bats
Barbarian Barrel Baby Dragon Royal Ghost

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