My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Cannon Hog Rider
Zap
Bomber Bats Cannon Firecracker
Barbarian Barrel
Bomber Knight Cannon Firecracker
The Log
Bomber Cannon Firecracker Hog Rider
Earthquake
Bomber Cannon Firecracker Hog Rider
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Hog Rider
Fireball
Bomber Cannon Firecracker Hog Rider
Poison
Bomber Bats Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel Arrows Knight Cannon Firecracker Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Barbarian Barrel Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider Barbarian Barrel
Bats
Knight Hog Rider Bomber Firecracker Barbarian Barrel
Arrows
Hog Rider Knight
Knight
Bats Firecracker Hog Rider Bomber Arrows Barbarian Barrel
Cannon
Firecracker
Knight Hog Rider Bats Barbarian Barrel
Hog Rider
Bats Arrows Knight Firecracker Bomber Barbarian Barrel
Barbarian Barrel
Bomber Bats Knight Firecracker Hog Rider

Defense Synergies 4 13

Bomber
Knight Bats Cannon Barbarian Barrel
Bats
Knight Bomber Cannon Firecracker Barbarian Barrel
Arrows
Knight Cannon Barbarian Barrel
Knight
Bomber Bats Cannon Firecracker Arrows Barbarian Barrel
Cannon
Knight Bomber Bats Arrows Firecracker Barbarian Barrel
Firecracker
Knight Bats Cannon Barbarian Barrel
Hog Rider
Barbarian Barrel
Bomber Bats Arrows Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker Barbarian Barrel
Bomber Bats Knight Cannon Firecracker
Cannon Bomber Bats Knight
Cannon Bomber Bats Knight Firecracker
Bomber Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Bomber Bats Cannon Firecracker
Bats Arrows Cannon Firecracker
Arrows Cannon Barbarian Barrel
Cannon
Knight Bomber Cannon Firecracker Barbarian Barrel
Bats Bomber Arrows Knight Cannon Firecracker Barbarian Barrel
Arrows Bats Firecracker
Cannon Bomber Bats Knight
Bomber Bats Arrows Cannon Firecracker Barbarian Barrel
Knight Cannon
Cannon
Bomber Bats Arrows Knight Cannon Firecracker
Arrows Cannon Bomber Bats Knight Firecracker Barbarian Barrel
Arrows Barbarian Barrel Bomber Bats Knight Cannon Firecracker
Cannon
Bomber Bats Arrows Knight Cannon Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Bomber Arrows Knight Firecracker Barbarian Barrel
Bats Knight
Bats Knight Barbarian Barrel
Knight Cannon
Arrows Firecracker Bats
Bats Knight
Knight
Bats Knight Firecracker Barbarian Barrel
Cannon
Bats Knight
Arrows
Knight Cannon
Bomber Cannon Firecracker
Bomber Bats Knight Firecracker Barbarian Barrel
Bats Arrows Bomber Cannon Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Bomber Arrows Firecracker Barbarian Barrel
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Bats
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Bomber Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Bomber Bats
Bomber Arrows Firecracker Barbarian Barrel
Bomber Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Bomber Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker
Bats Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Bats Barbarian Barrel
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Barbarian Barrel

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