My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Wall Breakers Goblin Barrel
Giant Snowball
Bomber Bats Archers Wall Breakers Goblin Barrel Baby Dragon Witch
Zap
Bomber Bats Archers Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Bomber Archers Valkyrie Wall Breakers Goblin Barrel Witch
The Log
Bomber Archers Wall Breakers Goblin Barrel Witch
Earthquake
Bomber Archers Goblin Barrel Witch
Arrows
Bomber Bats Archers Wall Breakers Goblin Barrel Witch
Royal Delivery
Bomber Bats Archers Valkyrie Wall Breakers Goblin Barrel Baby Dragon Witch
Fireball
Bomber Archers Wall Breakers Goblin Barrel Baby Dragon Witch
Poison
Bomber Bats Archers Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Archers Goblin Barrel Valkyrie Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Baby Dragon
Bats
Valkyrie Bomber Wall Breakers Goblin Barrel Baby Dragon
Archers
Valkyrie Wall Breakers Baby Dragon
Valkyrie
Bats Archers Goblin Barrel Bomber Wall Breakers Baby Dragon Witch
Wall Breakers
Bats Archers Valkyrie Baby Dragon
Goblin Barrel
Valkyrie Bats Baby Dragon
Baby Dragon
Bomber Bats Archers Valkyrie Wall Breakers Goblin Barrel Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 1 9

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Baby Dragon
Archers
Valkyrie Baby Dragon Witch
Valkyrie
Archers Bomber Bats Baby Dragon Witch
Wall Breakers
Goblin Barrel
Baby Dragon
Bats Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon
Bomber Bats Valkyrie Witch
Witch Bomber Bats Archers Valkyrie
Witch Bomber Bats Valkyrie
Bomber Valkyrie
Bomber Bats Archers Valkyrie Baby Dragon
Bats Archers Baby Dragon Witch
Valkyrie Baby Dragon
Witch
Bomber Archers Valkyrie
Bats Archers Valkyrie Witch Bomber Baby Dragon
Bats Archers Baby Dragon Witch
Bomber Bats Valkyrie Witch
Bomber Valkyrie Bats Baby Dragon Witch
Bomber Bats Valkyrie Witch
Bomber Bats Archers Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Bomber Bats Archers
Bomber Valkyrie Bats Archers Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Bomber Archers Valkyrie Baby Dragon
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Bats Archers Baby Dragon Witch
Bats Archers Valkyrie Witch
Valkyrie
Bats Valkyrie Baby Dragon Witch
Witch
Bats Valkyrie Witch
Valkyrie
Valkyrie Witch
Bomber Archers Valkyrie Baby Dragon Witch
Witch Bomber Bats Archers Valkyrie Baby Dragon
Bats Valkyrie Bomber Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Bomber Valkyrie Baby Dragon
Bats Baby Dragon Witch
Bomber Archers Baby Dragon Witch
Baby Dragon
Bats
Valkyrie
Archers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber Bats
Bomber Archers Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Archers Baby Dragon Witch
Bats Witch
Bomber
Bats Archers Witch
Archers Baby Dragon Witch
Valkyrie Baby Dragon
Bomber Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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