My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers
Giant Snowball
Bomber Bats Archers
Zap
Bomber Bats Archers Goblin Giant
Barbarian Barrel
Bomber Archers Knight
The Log
Bomber Archers Mini P.E.K.K.A
Earthquake
Bomber Archers
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Knight Mini P.E.K.K.A Mother Witch
Fireball
Bomber Archers Mother Witch
Poison
Bomber Bats Archers Mother Witch
Lightning
Knight Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Knight Fireball Mini P.E.K.K.A Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mini P.E.K.K.A Goblin Giant
Bats
Knight Bomber Mini P.E.K.K.A Goblin Giant
Archers
Knight Mini P.E.K.K.A Goblin Giant
Knight
Bats Archers Bomber Fireball Mother Witch
Fireball
Goblin Giant Knight
Mini P.E.K.K.A
Bomber Bats Archers Goblin Giant
Goblin Giant
Fireball Bomber Bats Archers Mini P.E.K.K.A Mother Witch
Mother Witch
Knight Goblin Giant

Defense Synergies 4 11

Bomber
Knight Bats Mini P.E.K.K.A
Bats
Knight Bomber Mini P.E.K.K.A Goblin Giant
Archers
Knight Mini P.E.K.K.A Goblin Giant
Knight
Bomber Bats Archers Fireball Mini P.E.K.K.A Mother Witch
Fireball
Goblin Giant Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Archers Knight Fireball Mother Witch
Goblin Giant
Fireball Bats Archers
Mother Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Giant
Mini P.E.K.K.A Bomber Bats Knight
Mini P.E.K.K.A Bomber Bats Archers Knight
Mini P.E.K.K.A Bomber Bats Knight
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Bats Archers Mother Witch
Bats Archers Fireball
Fireball Goblin Giant
Mini P.E.K.K.A
Knight Bomber Archers Mini P.E.K.K.A
Bats Archers Mother Witch Bomber Knight Fireball Goblin Giant
Bats Archers Fireball
Mini P.E.K.K.A Bomber Bats Knight Fireball
Bomber Fireball Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bomber Bats Knight Fireball Mini P.E.K.K.A
Fireball Bomber Bats Archers Knight
Bomber Bats Archers Knight Fireball Mother Witch
Mini P.E.K.K.A
Bomber Bats Archers Knight Fireball Mini P.E.K.K.A Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Bomber Archers Knight Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Bats Knight Fireball Goblin Giant
Knight Mini P.E.K.K.A Goblin Giant
Fireball Mother Witch Bats Archers Goblin Giant
Mini P.E.K.K.A Bats Archers Knight Fireball Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Bats Knight Fireball Mini P.E.K.K.A
Goblin Giant
Bats Knight Mini P.E.K.K.A
Fireball Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant
Bomber Archers Fireball
Bomber Bats Archers Knight Fireball Mini P.E.K.K.A Goblin Giant
Bats Bomber Archers Fireball Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Giant
Knight Fireball
Bomber Fireball
Fireball Mother Witch Bats Goblin Giant
Bomber Archers
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Bats Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A
Bomber Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Bomber Fireball
Fireball
Fireball
Fireball
Bats Archers Fireball Mother Witch
Bats Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Bats Archers Fireball
Fireball Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Bomber Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Goblin Giant

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