My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Royal Giant Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Royal Giant
Giant Snowball
Bomber Bats Archers Mega Minion
Zap
Bomber Bats Archers Royal Giant
Barbarian Barrel
Bomber Archers
The Log
Bomber Archers Royal Giant
Earthquake
Bomber Archers
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Mega Minion
Fireball
Bomber Archers Mega Minion
Poison
Bomber Bats Archers Mega Minion
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Archers Arrows Mega Minion Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Mega Knight
Bats
Royal Giant Mega Knight Bomber Mega Minion
Archers
Arrows Royal Giant Mega Knight
Arrows
Royal Giant Mirror Archers Mega Minion Mega Knight
Royal Giant
Bomber Bats Arrows Archers Mega Minion Mirror
Mega Minion
Bats Arrows Royal Giant Mega Knight
Mirror
Arrows Royal Giant
Mega Knight
Bats Bomber Archers Arrows Mega Minion

Defense Synergies 2 7

Bomber
Bats
Bats
Bomber Mega Knight
Archers
Mega Minion Mega Knight
Arrows
Mirror Mega Knight Mega Minion
Royal Giant
Mega Minion
Archers Arrows Mega Knight
Mirror
Arrows Mega Knight
Mega Knight
Arrows Bats Archers Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion
Bomber Bats Mega Minion Mega Knight
Mega Knight Bomber Bats Archers Mega Minion
Bomber Bats Mega Minion Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Archers Mega Minion Mega Knight
Bats Mega Minion Archers Arrows
Arrows Mega Knight
Bomber Archers Mega Knight
Bats Archers Bomber Arrows Mega Minion Mega Knight
Arrows Mega Minion Bats Archers
Mega Knight Bomber Bats
Bomber Mega Knight Bats Arrows Mega Minion
Mega Knight
Mega Knight
Mega Knight Bomber Bats Arrows
Arrows Mega Knight Bomber Bats Archers Mega Minion
Arrows Bomber Bats Archers Mega Minion Mega Knight
Bomber Mega Knight Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Bomber Archers Arrows Mega Minion Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Arrows Bats Archers
Bats Archers Mega Minion
Mega Knight
Mega Knight Bats Mega Minion
Mega Minion
Mega Knight Bats Mega Minion
Mega Knight Arrows
Mega Knight
Bomber Archers Mega Knight
Bomber Bats Archers Mega Minion
Bats Arrows Mega Knight Bomber Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Bats Mega Minion
Bomber Archers Arrows
Arrows
Arrows
Bats
Arrows
Archers Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Archers Arrows Mega Minion Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Mega Minion
Arrows
Arrows Mega Knight
Arrows
Bats Archers Arrows
Bats Mega Minion
Mega Minion
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers
Archers Arrows Mega Minion
Arrows
Mega Minion Mega Knight
Arrows Bomber
Arrows
Mega Minion Mega Knight
Bats
Bats
Mega Knight

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